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429 lines (358 loc) · 10.9 KB
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#include<iostream>
#include <vector>
#include <list>
#include <iterator>
using namespace std;
class Edge;
class Vertex;
class Edge {
public:
int DestinationVertexID;
int weight;
Edge() {}
Edge(int destVID, int w) {
DestinationVertexID = destVID;
weight = w;
}
void setEdgeValues(int destVID, int w) {
DestinationVertexID = destVID;
weight = w;
}
void setWeight(int w) {
weight = w;
}
int getDestinationVertexID() {
return DestinationVertexID;
}
int getWeight() {
return weight;
}
};
class Vertex {
public:
int state_id;
string state_name;
list < Edge > edgeList;
Vertex() {
state_id = 0;
state_name = "";
}
Vertex(int id, string sname) {
state_id = id;
state_name = sname;
}
int getStateID() {
return state_id;
}
string getStateName() {
return state_name;
}
void setID(int id) {
state_id = id;
}
void setStateName(string sname) {
state_name = sname;
}
list < Edge > getEdgeList() {
return edgeList;
}
// void addEdgeToEdgelist(int toVertexID, int weight)
// {
// Edge e(toVertexID,weight);
// edgeList.push_back(e);
// cout<<"Edge between "<<state_id<<" and "<<toVertexID<<" added Successfully"<<endl;
// }
void printEdgeList() {
cout << "[";
for (auto it = edgeList.begin(); it != edgeList.end(); it++) {
cout << it -> getDestinationVertexID() << "(" << it -> getWeight() << ") --> ";
}
cout << "]";
cout << endl;
}
void updateVertexName(string sname) {
state_name = sname;
cout << "Vertex Name Updated Successfully";
}
};
class Graph {
vector < Vertex > vertices;
public:
bool checkIfVertexExistByID(int vid) {
bool flag = false;
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == vid) {
return true;
}
}
return flag;
}
void addVertex(Vertex newVertex) {
bool check = checkIfVertexExistByID(newVertex.getStateID());
if (check == true) {
cout << "Vertex with this ID already exist" << endl;
} else {
vertices.push_back(newVertex);
cout << "New Vertex Added Successfully" << endl;
}
}
Vertex getVertexByID(int vid) {
Vertex temp;
for (int i = 0; i < vertices.size(); i++) {
temp = vertices.at(i);
if (temp.getStateID() == vid) {
return temp;
}
}
return temp;
}
bool checkIfEdgeExistByID(int fromVertex, int toVertex) {
Vertex v = getVertexByID(fromVertex);
list < Edge > e;
e = v.getEdgeList();
bool flag = false;
for (auto it = e.begin(); it != e.end(); it++) {
if (it -> getDestinationVertexID() == toVertex) {
flag = true;
return flag;
break;
}
}
return flag;
}
void updateVertex(int oldVID, string vname) {
bool check = checkIfVertexExistByID(oldVID);
if (check == true) {
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == oldVID) {
vertices.at(i).setStateName(vname);
break;
}
}
cout << "Vertex(State) Updated Successfully " << endl;
}
}
void addEdgeByID(int fromVertex, int toVertex, int weight) {
bool check1 = checkIfVertexExistByID(fromVertex);
bool check2 = checkIfVertexExistByID(toVertex);
bool check3 = checkIfEdgeExistByID(fromVertex, toVertex);
if ((check1 && check2 == true)) {
if (check3 == true) {
cout << "Edge between " << getVertexByID(fromVertex).getStateName() << "(" << fromVertex << ") and " << getVertexByID(toVertex).getStateName() << "(" << toVertex << ") Already Exist" << endl;
} else {
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == fromVertex) {
Edge e(toVertex, weight);
//edgeList.push_back(e);
//vertices.at(i).addEdgeToEdgelist(toVertex,weight);
vertices.at(i).edgeList.push_back(e);
} else if (vertices.at(i).getStateID() == toVertex) {
Edge e(toVertex, weight);
//edgeList.push_back(e);
//vertices.at(i).addEdgeToEdgelist(fromVertex,weight);
vertices.at(i).edgeList.push_back(e);
}
}
cout << "Edge between " << fromVertex << " and " << toVertex << " added Successfully" << endl;
}
} else {
cout << "Invalid Vertex ID entered.";
}
}
void updateEdgeByID(int fromVertex, int toVertex, int newWeight) {
bool check = checkIfEdgeExistByID(fromVertex, toVertex);
if (check == true) {
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == fromVertex) {
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
if (it -> getDestinationVertexID() == toVertex) {
it -> setWeight(newWeight);
break;
}
}
} else if (vertices.at(i).getStateID() == toVertex) {
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
if (it -> getDestinationVertexID() == fromVertex) {
it -> setWeight(newWeight);
break;
}
}
}
}
cout << "Edge Weight Updated Successfully " << endl;
} else {
cout << "Edge between " << getVertexByID(fromVertex).getStateName() << "(" << fromVertex << ") and " << getVertexByID(toVertex).getStateName() << "(" << toVertex << ") DOES NOT Exist" << endl;
}
}
void deleteEdgeByID(int fromVertex, int toVertex) {
bool check = checkIfEdgeExistByID(fromVertex, toVertex);
if (check == true) {
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == fromVertex) {
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
if (it -> getDestinationVertexID() == toVertex) {
vertices.at(i).edgeList.erase(it);
//cout<<"First erase"<<endl;
break;
}
}
}
if (vertices.at(i).getStateID() == toVertex) {
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
if (it -> getDestinationVertexID() == fromVertex) {
vertices.at(i).edgeList.erase(it);
//cout<<"second erase"<<endl;
break;
}
}
}
}
cout << "Edge Between " << fromVertex << " and " << toVertex << " Deleted Successfully." << endl;
}
}
void deleteVertexByID(int vid) {
int vIndex = 0;
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == vid) {
vIndex = i;
}
}
for (int i = 0; i < vertices.size(); i++) {
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
if (it -> getDestinationVertexID() == vid) {
vertices.at(i).edgeList.erase(it);
break;
}
}
}
vertices.erase(vertices.begin() + vIndex);
cout << "Vertex Deleted Successfully" << endl;
}
void getAllNeigborsByID(int vid) {
cout << getVertexByID(vid).getStateName() << " (" << getVertexByID(vid).getStateID() << ") --> ";
for (int i = 0; i < vertices.size(); i++) {
if (vertices.at(i).getStateID() == vid) {
cout << "[";
for (auto it = vertices.at(i).edgeList.begin(); it != vertices.at(i).edgeList.end(); it++) {
cout << it -> getDestinationVertexID() << "(" << it -> getWeight() << ") --> ";
}
cout << "]";
}
}
}
void printGraph() {
for (int i = 0; i < vertices.size(); i++) {
Vertex temp;
temp = vertices.at(i);
cout << temp.getStateName() << " (" << temp.getStateID() << ") --> ";
temp.printEdgeList();
}
}
};
int main() {
Graph g;
string sname;
int id1, id2, w;
int option;
bool check;
do {
cout << "What operation do you want to perform? " <<
" Select Option number. Enter 0 to exit." << endl;
cout << "1. Add Vertex" << endl;
cout << "2. Update Vertex" << endl;
cout << "3. Delete Vertex" << endl;
cout << "4. Add Edge" << endl;
cout << "5. Update Edge" << endl;
cout << "6. Delete Edge" << endl;
cout << "7. Check if 2 Vertices are Neigbors" << endl;
cout << "8. Print All Neigbors of a Vertex" << endl;
cout << "9. Print Graph" << endl;
cout << "10. Clear Screen" << endl;
cout << "0. Exit Program" << endl;
cin >> option;
Vertex v1;
switch (option) {
case 0:
break;
case 1:
cout << "Add Vertex Operation -" << endl;
cout << "Enter State ID :";
cin >> id1;
cout << "Enter State Name :";
cin >> sname;
v1.setID(id1);
v1.setStateName(sname);
g.addVertex(v1);
break;
case 2:
cout << "Update Vertex Operation -" << endl;
cout << "Enter State ID of Vertex(State) to update :";
cin >> id1;
cout << "Enter State Name :";
cin >> sname;
g.updateVertex(id1, sname);
break;
case 3:
cout << "Delete Vertex Operation -" << endl;
cout << "Enter ID of Vertex(State) to Delete : ";
cin >> id1;
g.deleteVertexByID(id1);
break;
case 4:
cout << "Add Edge Operation -" << endl;
cout << "Enter ID of Source Vertex(State): ";
cin >> id1;
cout << "Enter ID of Destination Vertex(State): ";
cin >> id2;
cout << "Enter Weight of Edge: ";
cin >> w;
g.addEdgeByID(id1, id2, w);
break;
case 5:
cout << "Update Edge Operation -" << endl;
cout << "Enter ID of Source Vertex(State): ";
cin >> id1;
cout << "Enter ID of Destination Vertex(State): ";
cin >> id2;
cout << "Enter UPDATED Weight of Edge: ";
cin >> w;
g.updateEdgeByID(id1, id2, w);
break;
case 6:
cout << "Delete Edge Operation -" << endl;
cout << "Enter ID of Source Vertex(State): ";
cin >> id1;
cout << "Enter ID of Destination Vertex(State): ";
cin >> id2;
g.deleteEdgeByID(id1, id2);
break;
case 7:
cout << "Check if 2 Vertices are Neigbors -" << endl;
cout << "Enter ID of Source Vertex(State): ";
cin >> id1;
cout << "Enter ID of Destination Vertex(State): ";
cin >> id2;
check = g.checkIfEdgeExistByID(id1, id2);
if (check == true) {
cout << "Vertices are Neigbors (Edge exist)";
} else {
cout << "Vertices are NOT Neigbors (Edge does NOT exist)";
}
break;
case 8:
cout << "Print All Neigbors of a Vertex -" << endl;
cout << "Enter ID of Vertex(State) to fetch all Neigbors : ";
cin >> id1;
g.getAllNeigborsByID(id1);
break;
case 9:
cout << "Print Graph Operation -" << endl;
g.printGraph();
break;
default:
cout << "Enter Proper Option number " << endl;
}
cout << endl;
} while (option != 0);
return 0;
}