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47 lines (40 loc) · 1.7 KB
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Copy pathAddress.h
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47 lines (40 loc) · 1.7 KB
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#define __OFFSET__Decrypt 0x5f5ff28 //o
#define __OFFSET__UWorld 0x82cb1c0 //1
#define __OFFSET__GNames 0x83ec0d8 + 0x20 //o + 0x20
#define __OFFSET__PlayerController 0x40 //o
#define __OFFSET__Pawn 0x460 //? // 0x490
#define __OFFSET__LocalPlayer 0x8476a60 //o
#define __OFFSET__SpectateCount 0x1700 //o
#define __OFFSET__Level 0x948 //o
#define __OFFSET__Actors 0x1B0 //o
#define __OFFSET__ActorID 0x20 //o
#define __OFFSET__ActorTeam 0x1768 //o
#define __OFFSET__CameraManager 0x4a8 //o // -20 pawn and 88 pawn
#define __OFFSET__CameraCache_Loc 0x160C //o
#define __OFFSET__CameraCache_Rot 0x15FC //o
#define __OFFSET__CameraCache_FOV 0x1068 //o
#define __OFFSET__LastRenderTime 0x7A0 //o
//prediction
#define __OFFSET__WEAPONPROCESSOR 0xf50
#define __OFFSET__EquippedWeapons 0x2b8 //o
#define __OFFSET__WEAPONTRAJECTORYDATA 0xf58 //o
#define __OFFSET__TRAJECTORYCONFIG 0x118 // o
#define __OFFSET__ActorVelocity 0x364 // o
#define __OFFSET__Health 0xc18 //1 o
#define __OFFSET__GroggyHealth 0xbfc
#define __OFFSET__RootComponent 0x108 //1 o
#define __OFFSET_ROOTCOMPONENT_LOCATION __OFFSET__ComponentToWorld + 0x10 //0x21C //__OFFSET__ComponentToWorld + 10
#define __OFFSET__ActorMesh 0x548 //o //0x510
#define __OFFSET__UANIMINSTANCE 0xca0 //AnimInst o
#define __OFFSET__CONTROL_ROTATION_CP 0x6b8 //o
#define __OFFSET__RECOIL_ADS_ROTATION_CP 0x8dc //o
#define __OFFSET__LeanRight 0xc88 //o
#define __OFFSET__LeanLeft 0xc84 //o
#define __OFFSET__ComponentToWorld 0x2d0 //o
#define __OFFSET__BoneArray 0xaf8 //o
#define __OFFSET__ChunkSize 0x4104 //o
//car veloctiy
#define __OFFSET__VehicleRiderComponent 0x1968
#define __OFFSET__LastVehiclePawn 0x260
#define __OFFSET__SEATINDEX 0x228
#define __OFFSET__ReplicatedMovement 0x60