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rollercoaster.pro
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65 lines (65 loc) · 1.47 KB
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QT += core \
gui \
opengl
TARGET = rollercoaster
TEMPLATE = app
INCLUDEPATH += lab \
lib \
math \
support \
game \
sweepprune
DEPENDPATH += lab \
lib \
math \
support \
game \
sweepprune
HEADERS += lab/glwidget.h \
lib/targa.h \
lib/glm.h \
support/resourceloader.h \
support/mainwindow.h \
support/camera.h \
lib/targa.h \
sweepprune/SweepPruner.h \
sweepprune/CollisionPair.h \
sweepprune/BoundingBox.h \
game/gameengine.h \
game/gameobject.h \
game/beziercurve.h \
sweepprune/dimensionpoint.h \
game/particleemitter.h \
game/projectile.h \
game/explosion.h \
game/projectiletrail.h \
math/vector.h \
math/matrix3x3.h \
sweepprune/paircomparator.h
SOURCES += lab/glwidget.cpp \
lib/targa.cpp \
lib/glm.cpp \
support/resourceloader.cpp \
support/mainwindow.cpp \
support/main.cpp \
support/camera.cpp \
sweepprune/SweepPruner.cpp \
sweepprune/CollisionPair.cpp \
sweepprune/BoundingBox.cpp \
game/gameengine.cpp \
game/gameobject.cpp \
game/beziercurve.cpp \
game/particleemitter.cpp \
game/projectile.cpp \
game/explosion.cpp \
game/projectiletrail.cpp \
math/matrix3x3.inl
FORMS += mainwindow.ui \
support/mainwindow.ui
OTHER_FILES += shaders/refract.vert \
shaders/refract.frag \
shaders/reflect.vert \
shaders/reflect.frag \
shaders/brightpass.frag \
shaders/blur.frag
RESOURCES +=