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Copy pathOverview.d2
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82 lines (59 loc) · 2.48 KB
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...@DefaultVars
...@D2Utils
PreProduction: "Pre-Production" {
PreProductionIdeas: @PreProductionIdeas/Overview.PreproductionIdeas
PreProductionWriting: @PreProductionWriting/Overview.PreproductionWriting
PreProductionStoryboarding: @PreProductionStoryboarding/Overview.PreproductionStoryboarding
PreProductionDesign: @PreProductionDesign/Overview.PreproductionDesign
}
Production: "Production" {
ScriptWriting: @ScriptWriting/Overview.ScriptWriting
Storyboarding: @Storyboarding/Overview.Storyboarding
AssetProduction: @AssetProduction/Overview.AssetProduction
AssetsToCompositing: @AssetsToCompositing/Overview.AssetsToCompositing
CompositingCuts: @CompositingCuts/Overview.CompositingCuts
}
PostProduction: "Post-Production" {
Editorial: @Editorial/Overview.Editorial
SoundEditing: @SoundEditing/Overview.SoundEditing
}
Delivery: @Delivery/Overview.Delivery
direction: right
Title: {
label: |md
# Overview
|
shape: text
near: top-center
}
PreProduction {
PreProductionIdeas -> PreProductionWriting -> PreProductionStoryboarding -> PreProductionDesign
}
PreProduction.PreProductionDesign -> Production.ScriptWriting -> Production.Storyboarding -> Production.AssetProduction.Layout
Production.AssetProductionAudioRerouteNodeOutgoingA {
class: RerouteNode
}
Production.AssetProduction.Audio -- Production.AssetProductionAudioRerouteNodeOutgoingA
Production.AssetProductionAudioRerouteNodeOutgoingA -> Production.CompositingCuts.CompositingWork.RoughAudio
Production {
AssetProduction.TimesheetDrivenAnimation.Coloring -> AssetsToCompositing
AssetProduction.CurveDrivenAnimation -> AssetsToCompositing
AssetProduction.Backgrounds -> AssetsToCompositing
AssetProduction.3dAssetCreation -> AssetsToCompositing
AssetsToCompositing -> CompositingCuts
}
Production.CompositingCuts.RenderingEngine.RenderCut -> PostProduction.Editorial.JoiningCuts
PostProduction.AssetProductionAudioRerouteNodeOutgoingB {
class: RerouteNode
}
Production.AssetProductionAudioRerouteNodeOutgoingA -- PostProduction.AssetProductionAudioRerouteNodeOutgoingB
PostProduction.AssetProductionAudioRerouteNodeOutgoingB -> PostProduction.Editorial.AudioPlacement
PostProduction {
Editorial.FinalPictureRender -> PictureLock
PictureLock: "Picture Lock"
PictureLock -> SoundEditing
}
PostProduction.AssetProductionAudioRerouteNodeOutgoingB -> PostProduction.SoundEditing
PostProduction.SoundEditing -> Delivery -> Distribution
Distribution {
}