Skip to content

Bitmap of Bastion #36

@IAPark

Description

@IAPark

Last map things like Pistons introduced a significant amount of lag because of their O(log(n)*m) complexity where n is the number of Bastions and m is the number of pistons. Something we may want to consider doing is building a rough bit map of whether Bastions cover columns or not, this would only take about an additional byte per column and would save a significant amount of calculation time as most events Bastion currently tracks could be filtered in constant time. Similar trade offs between Ram and time could also be made if needed

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions