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This is actually an issue I have fixed, but it's part of a much larger overhaul, now stalled until I have more time, meant to fix architectural issues and add unit testing. Regardless it's something that probably should be resolved before the next map. To be honest I thought it had been fixed so I was a bit surprised to find the code still blocking.
My code hasn't been tested and as I mentioned there are a number of other massive refactors, but this should give an idea of what's needed in general.
Here's how it's currently handled
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