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Bow PVP Mechanic #16

@Xavter

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@Xavter

So I was playing with bows on civtest and I found that as of right now they're already very powerful. Bows already instant kill when fully drawn on players with no armor, and instant kill sometimes when you have full gold armor. In vanilla diamond armor, a bow can take around half the hearts of player in one hit; however, in prot 4 it only does 1-2 hearts of damage. Right now proj prot 4 does the same amount of protection for arrows, more or less.

This leads me to believe that prot armor only needs to take the same damage as vanilla armor currently does. Either I can try making a PR for next weekend or someone can change it before then. This would create a dual class PVP system where archers would trump sword users at a distance and sword users could absolutely eliminate players at close range.

Additionally, we could very slightly nerf bows(if the current damage multiplier we have on bows is 2, then we'd change it to 1.75 or 1.5) in exchange for slowness on prot 4. In my eyes, it should take 3 arrows if someone isn't wearing proj prot to kill them, but right now in vanilla diamond armor it takes about 2.

Both of these changes seem pretty simple code wise but it would change a lot in terms of PVP mechanics, so let me know what you guys think.

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