Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion index.html
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
Expand Down
61 changes: 34 additions & 27 deletions index.js
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
const guessInput = document.getElementById('guess');
const submitButton = document.getElementById('submit');
const resetButton = document.getElementById('reset');
const messages = document.getElementsByClassName('message');
const tooHighMessage = document.getElementById('too-high');
const tooLowMessage = document.getElementById('too-low');
const maxGuessesMessage = document.getElementById('max-guesses');
const numberOfGuessesMessage = document.getElementById('number-of-guesses');
const correctMessage = document.getElementById('correct');
const guessInput = document.getElementById("guess");
const submitButton = document.getElementById("submit");
const resetButton = document.getElementById("reset");
const messages = document.getElementsByClassName("message");
const tooHighMessage = document.getElementById("too-high");
const tooLowMessage = document.getElementById("too-low");
const maxGuessesMessage = document.getElementById("max-guesses");
const numberOfGuessesMessage = document.getElementById("number-of-guesses");
const correctMessage = document.getElementById("correct");

let targetNumber;
let attempts = 0;
Expand All @@ -25,66 +25,73 @@ function getRandomNumber(min, max) {
function checkGuess() {
// Get value from guess input element
const guess = parseInt(guessInput.value, 10);
if (guess < 1 || guess > 99) {
return;
}
attempts = attempts + 1;

hideAllMessages();

if (guess === targetNumber) {
numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.style.display = "";
numberOfGuessesMessage.innerHTML = `You made ${attempts} guesses`;

correctMessage.style.display = '';
correctMessage.style.display = "";

submitButton.disabled = true;
guessInput.disabled = true;
}

if (guess !== targetNumber) {
if (guess < targetNumber) {
tooLowMessage.style.display = '';
tooLowMessage.style.display = "";
} else {
tooLowMessage.style.display = '';
tooHighMessage.style.display = ""; //fixed tooLowMessage to tooHighMessage
}

const remainingAttempts = maxNumberOfAttempts - attempts;

numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} guesses remaining`;
let guessNum = remainingAttempts === 1 ? "guess" : "guesses";

numberOfGuessesMessage.style.display = "";
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} ${guessNum} remaining`;
}

if (attempts ==== maxNumberOfAttempts) {
if (attempts === maxNumberOfAttempts) {
//fixed ==== to ===
submitButton.disabled = true;
guessInput.disabled = true;
}

guessInput.value = '';
guessInput.value = "";

resetButton.style.display = '';
resetButton.style.display = "";
}

function hideAllMessages() {
for (let elementIndex = 0; elementIndex <= messages.length; elementIndex++) {
messages[elementIndex].style.display = 'none';
for (let elementIndex = 0; elementIndex < messages.length; elementIndex++) {
// fixed <= to <
messages[elementIndex].style.display = "none";
}
}

funtion setup() {
function setup() {
// Get random number
targetNumber = getRandomNumber(1, 100);
console.log(`target number: ${targetNumber}`);

// Reset number of attempts
maxNumberOfAttempts = 0;
attempts = 0; //change wrong var: maxNumberOfAttempts to attempts

// Enable the input and submit button
submitButton.disabeld = false;
submitButton.disabled = false; //fixed typo disabeld to disabled
guessInput.disabled = false;

hideAllMessages();
resetButton.style.display = 'none';
}
resetButton.style.display = "none";
} // fixed funtion to function

submitButton.addEventListener('click', checkGuess);
resetButton.addEventListener('click', setup);
submitButton.addEventListener("click", checkGuess);
resetButton.addEventListener("click", setup);

setup();