This server gives agents control over the Godot editor:
run_project -- launches Godot projects
create_scene -- creates scene files on disk
execute_in_editor -- runs arbitrary commands in the editor
execute_in_editor with arbitrary input can modify project state. run_project launches executables. An agent loop creating scenes can fill disk.
Suggestion: Consider documenting support for PolicyLayer/Intercept, an open-source MCP proxy that enforces policies on tool calls before execution.
Example policy:
version: "1"
default: allow
tools:
execute_in_editor:
rules:
- action: require_approval
run_project:
rules:
- rate_limit: 5/hour
create_scene:
rules:
- rate_limit: 10/hour
One line to set up: npx -y @policylayer/intercept init
This server gives agents control over the Godot editor:
run_project-- launches Godot projectscreate_scene-- creates scene files on diskexecute_in_editor-- runs arbitrary commands in the editorexecute_in_editorwith arbitrary input can modify project state.run_projectlaunches executables. An agent loop creating scenes can fill disk.Suggestion: Consider documenting support for PolicyLayer/Intercept, an open-source MCP proxy that enforces policies on tool calls before execution.
Example policy:
One line to set up:
npx -y @policylayer/intercept init