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script.asl
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444 lines (377 loc) · 17.4 KB
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// Version 1.1.0
// #region states
state("project64", "v1.6") {
int offset: "Project64.exe", 0xD6A1C;
int numObjects: "Project64.exe", 0xD6A1C, 0x33D270;
byte stars: "Project64.exe", 0xD6A1C, 0x33B218;
byte level: "Project64.exe", 0xD6A1C, 0x32DDFA;
byte music: "Project64.exe", 0xD6A1C, 0x22261E;
byte file: "Project64.exe", 0xD6A1C, 0x32DDF6;
int marioAction: "Project64.exe", 0xD6A1C, 0x33B17C;
int time: "Project64.exe", 0xD6A1C, 0x32D580;
// tracks cap buttons and key grabs
byte flags: "Project64.exe", 0xD6A1C, 0x207708;
ushort button: "Project64.exe", 0xD6A1C, 0x33AFA0;
// position of the hand cursor during File Select
ushort handPosX: "Project64.exe", 0xD6A1C, 0x213892;
ushort handPosY: "Project64.exe", 0xD6A1C, 0x213890;
}
state("project64", "v2.2") {
int offset: "RSP.dll", 0x394A8;
int numObjects: "RSP.dll", 0x394A8, 0x33D270;
byte stars: "RSP.dll", 0x394A8, 0x33B218;
byte level: "RSP.dll", 0x394A8, 0x32DDFA;
byte music: "RSP.dll", 0x394A8, 0x22261E;
byte file: "RSP.dll", 0x394A8, 0x32DDF6;
int marioAction: "RSP.dll", 0x394A8, 0x33B17C;
int time: "RSP.dll", 0x394A8, 0x32D580;
// tracks cap buttons and key grabs
byte flags: "RSP.dll", 0x394A8, 0x207708;
ushort button: "RSP.dll", 0x394A8, 0x33AFA0;
// position of the hand cursor during File Select
ushort handPosX: "RSP.dll", 0x394A8, 0x213812;
ushort handPosY: "RSP.dll", 0x394A8, 0x213810;
}
state("project64", "v2.3") {
int offset: "RSP 1.7.dll", 0x44B5C;
int numObjects: "RSP 1.7.dll", 0x44B5C, 0x33D270;
byte stars: "RSP 1.7.dll", 0x44B5C, 0x33B218;
byte level: "RSP 1.7.dll", 0x44B5C, 0x32DDFA;
byte music: "RSP 1.7.dll", 0x44B5C, 0x22261E;
byte file: "RSP 1.7.dll", 0x44B5C, 0x32DDF6;
int marioAction: "RSP 1.7.dll", 0x44B5C, 0x33B17C;
int time: "RSP 1.7.dll", 0x44B5C, 0x32D580;
// tracks cap buttons and key grabs
byte flags: "RSP 1.7.dll", 0x44B5C, 0x207708;
ushort button: "RSP 1.7.dll", 0x44B5C, 0x33AFA0;
// position of the hand cursor during File Select
ushort handPosX: "RSP 1.7.dll", 0x44B5C, 0x213812;
ushort handPosY: "RSP 1.7.dll", 0x44B5C, 0x213810;
}
// #endregion states
// #region init
init {
refreshRate = 30;
int baseOffset = 0;
switch(modules.First().ModuleMemorySize) {
case 1392640:
version = "v1.6";
baseOffset = current.offset;
break;
case 1425408:
version = "v2.2";
baseOffset = 0x52B40000;
break;
case 1417216:
version = "v2.3";
baseOffset = 0;
break;
}
// #region functions
vars.functions = new ExpandoObject();
Func<int, uint> segmentedToVirtual = (segmentedAddress) => {
int segmentedTableAddress = baseOffset + 0x33B400;
byte segment = (byte)(segmentedAddress >> 24);
int offset = segmentedAddress & 0x00FFFFFF;
int segmentBaseAddress = memory.ReadValue<int>((IntPtr)(segmentedTableAddress + (4 * segment))); // 4 bytes per segment address
return ((uint)(segmentBaseAddress + offset) | (uint)0x80000000);
};
vars.functions.segmentedToVirtual = segmentedToVirtual;
Func<int, int, int> findObjectWithBehavior = (behaviorSegmentedAddress, numMaxObjects) => {
uint behaviorVirtualAddress = vars.functions.segmentedToVirtual(behaviorSegmentedAddress);
int OBJECT_TABLE_ADDRESS = 0x33D488;
int firstObjectAddress = baseOffset + OBJECT_TABLE_ADDRESS;
int numScannedObjects = 1;
int currentObjectAddress = firstObjectAddress;
int nextObjectAddress = memory.ReadValue<int>((IntPtr)(currentObjectAddress + 0x060));
while (numScannedObjects < numMaxObjects) {
uint oBehavior = memory.ReadValue<uint>((IntPtr)currentObjectAddress + 0x20C);
if (oBehavior == behaviorVirtualAddress) {
return currentObjectAddress;
}
currentObjectAddress = baseOffset + (int)((uint)nextObjectAddress - 0x80000000);
nextObjectAddress = memory.ReadValue<int>((IntPtr)(currentObjectAddress + 0x060));
numScannedObjects++;
}
return 0;
};
vars.functions.findObjectWithBehavior = findObjectWithBehavior;
// #endregion functions
}
// #endregion init
// #region startup
startup {
Action<string, bool, string, string> addSettingWithTooltip = (key, defaultValue, name, tooltip) => {
settings.Add(key, defaultValue, name);
settings.SetToolTip(key, tooltip);
};
Action<string, bool, string, string, string> addChildSettingWithTooltip = (key, defaultValue, name, tooltip, parentKey) => {
settings.Add(key, defaultValue, name, parentKey);
settings.SetToolTip(key, tooltip);
};
// #region settings
vars.settings = new ExpandoObject();
vars.settings.SPLIT_ON_TOTAL_STARS = "SplitOnTotalStars";
addSettingWithTooltip(vars.settings.SPLIT_ON_TOTAL_STARS, false, "Specify total stars in each split", "Not recommended for co-op");
vars.settings.SPLIT_ON_BUTTON_PRESSES = "SplitOnButtonPresses";
addSettingWithTooltip(vars.settings.SPLIT_ON_BUTTON_PRESSES, false, "Cap Stage Buttons will force a split", "Splits on next area transition after a button press");
vars.settings.SPLIT_ON_GRAND_STAR = "SplitOnGrandStar";
addSettingWithTooltip(vars.settings.SPLIT_ON_GRAND_STAR, false, "Split on Grand Star dance", "Not recommended for co-op");
vars.settings.SPLIT_ON_BOWSER_3_DEFEATED = "SplitOnBowser3Defeated";
addSettingWithTooltip(vars.settings.SPLIT_ON_BOWSER_3_DEFEATED, false, "Split on final Bowser defeated", "For use in rom hacks that warp out of the final fight after Bowser");
vars.settings.SPLIT_WITHOUT_FIGHTING_BOWSER = "SplitWithoutFightingBowser";
addSettingWithTooltip(vars.settings.SPLIT_WITHOUT_FIGHTING_BOWSER, false, "Split without fighting bowser", "For use in rom hacks that do not have a separate Bowser fight area in Bowser stages");
vars.settings.DISABLE_START_ON_RESET = "DisableStartOnReset";
addSettingWithTooltip(vars.settings.DISABLE_START_ON_RESET, false, "Disable starting the timer when the emulator starts", "For use in rom hacks that start timing on File Select");
vars.settings.DISABLE_START_ON_FILE_D = "DisableStartOnFileD";
addChildSettingWithTooltip(vars.settings.DISABLE_START_ON_FILE_D, false, "Disable starting the timer when selecting File D", "Enable this to practice on File D", vars.settings.DISABLE_START_ON_RESET);
vars.settings.ENABLE_STAGE_RTA_MODE = "EnableStageRtaMode";
addSettingWithTooltip(vars.settings.ENABLE_STAGE_RTA_MODE, false, "Enable stage RTA mode", "Starts timer on star select and splits on star touch for the last split");
vars.settings.START_SPLITS_ON_LEVEL_TRANSITION = "StartSplitsOnLevelTransition";
addChildSettingWithTooltip(vars.settings.START_SPLITS_ON_LEVEL_TRANSITION, false, "Start timer on level transition instead of star select", "For use in stages without a star select screen", vars.settings.ENABLE_STAGE_RTA_MODE);
vars.settings.ENABLE_SPLIT_ON_STAR_GRAB = "EnableSplitOnStarGrab";
addSettingWithTooltip(vars.settings.ENABLE_SPLIT_ON_STAR_GRAB, false, "Enable split on star grab", "Split on star grab instead of level transition");
vars.settings.DISABLE_RESET_ON_MARKED_SPLITS = "DisableResetOnMarkedSplits";
addSettingWithTooltip(vars.settings.DISABLE_RESET_ON_MARKED_SPLITS, false, "Disable timer reset on splits that contain the word 'reset'", "Case insensitive");
// #endregion settings
// #region regexes
vars.regexes = new ExpandoObject();
vars.regexes.REGEX_RESET = new System.Text.RegularExpressions.Regex(@"(?i)\breset\b");
// #endregion regexes
vars.isSplittingOnLevelChange = false;
vars.starsCollectedInSplit = 0;
vars.numberInSplit = -1;
vars.lastSplitIndex = 0;
vars.finalBowserAddress = 0;
vars.starSelectorAddress = 0;
}
// #endregion startup
// #region update
update {
if (timer.CurrentPhase == TimerPhase.NotRunning) {
vars.isSplittingOnLevelChange = false;
vars.starsCollectedInSplit = 0;
vars.numberInSplit = -1;
vars.lastSplitIndex = 0;
vars.finalBowserAddress = 0;
}
}
// #endregion update
// #region start
start {
if (settings[vars.settings.ENABLE_STAGE_RTA_MODE]) {
if (settings[vars.settings.START_SPLITS_ON_LEVEL_TRANSITION]) {
return current.level != old.level;
} else if (current.music == 13) { // star select screen music
// search for star selector object to be completely sure we are on the star select screen
if (vars.starSelectorAddress == 0) {
int STAR_SELECTOR_BEHAVIOR_SEGMENTED_ADDRESS = 0x1300302C;
vars.starSelectorAddress = vars.functions.findObjectWithBehavior(STAR_SELECTOR_BEHAVIOR_SEGMENTED_ADDRESS, current.numObjects);
} else {
if (current.level != old.level) { // player loaded a state or reset the emulator
vars.starSelectorAddress = 0;
return false;
}
bool isSelectButtonPressed = (current.button & 0xD000) - (old.button & 0xD000) > 0;
if (isSelectButtonPressed) {
vars.starSelectorAddress = 0;
return true;
} else {
return false;
}
}
}
} else if (settings[vars.settings.DISABLE_START_ON_RESET]) {
// look for a button press of A, B or Start while the file select music is playing with the select hand over Files
bool isSelectButtonPressed = (current.button & 0xD000) - (old.button & 0xD000) > 0;
bool isFileSelectMusicPlaying = current.music == 33;
if (isSelectButtonPressed && isFileSelectMusicPlaying) {
int LEFT_LOWER_BOUND = 34;
int LEFT_UPPER_BOUND = 82;
int RIGHT_LOWER_BOUND = 153;
int RIGHT_UPPER_BOUND = 201;
int TOP_LOWER_BOUND = 117;
int TOP_UPPER_BOUND = 157;
int BOTTOM_LOWER_BOUND = 75;
int BOTTOM_UPPER_BOUND = 115;
bool isCursorOnFileA =
current.handPosX >= LEFT_LOWER_BOUND &&
current.handPosX <= LEFT_UPPER_BOUND &&
current.handPosY >= TOP_LOWER_BOUND &&
current.handPosY <= TOP_UPPER_BOUND;
bool isCursorOnFileB =
current.handPosX >= RIGHT_LOWER_BOUND &&
current.handPosX <= RIGHT_UPPER_BOUND &&
current.handPosY >= TOP_LOWER_BOUND &&
current.handPosY <= TOP_UPPER_BOUND;
bool isCursorOnFileC =
current.handPosX >= LEFT_LOWER_BOUND &&
current.handPosX <= LEFT_UPPER_BOUND &&
current.handPosY >= BOTTOM_LOWER_BOUND &&
current.handPosY <= BOTTOM_UPPER_BOUND;
bool isCursorOnFileD =
current.handPosX >= RIGHT_LOWER_BOUND &&
current.handPosX <= RIGHT_UPPER_BOUND &&
current.handPosY >= BOTTOM_LOWER_BOUND &&
current.handPosY <= BOTTOM_UPPER_BOUND;
return (
isCursorOnFileA ||
isCursorOnFileB ||
isCursorOnFileC ||
(isCursorOnFileD && !settings[vars.settings.DISABLE_START_ON_FILE_D])
);
} else {
return false;
}
} else {
return current.level == 1 && old.time > current.time;
}
}
// #endregion start
// #region reset
reset {
// only way to decrease time is load state or reset emulator
if (current.time < old.time) {
if (settings[vars.settings.DISABLE_RESET_ON_MARKED_SPLITS]) {
// Check if the current split has the word 'reset'
System.Text.RegularExpressions.MatchCollection matches = vars.regexes.REGEX_RESET.Matches(timer.CurrentSplit.Name);
return matches.Count == 0;
} else {
return true;
}
}
}
// #endregion reset
// #region split
split {
// check for a skipped split
if (vars.lastSplitIndex != timer.CurrentSplitIndex) {
// reset all split variables
vars.isSplittingOnLevelChange = false;
vars.starsCollectedInSplit = 0;
vars.numberInSplit = -1;
vars.lastSplitIndex = timer.CurrentSplitIndex;
return false;
}
Action<bool> addSplitCondition = (condition) => {
if (!vars.isSplittingOnLevelChange) {
vars.isSplittingOnLevelChange = condition;
}
};
// if final bowser is defeated, split on next level transition
if (settings[vars.settings.SPLIT_ON_BOWSER_3_DEFEATED]) {
int LEVEL_BOWSER_3_FIGHT = 34;
if (current.level == LEVEL_BOWSER_3_FIGHT && !vars.isSplittingOnLevelChange) {
// search for bowser
if (vars.finalBowserAddress == 0) { // final bowser has not been found yet
int BOWSER_BEHAVIOR_SEGMENTED_ADDRESS = 0x13001850;
vars.finalBowserAddress = vars.functions.findObjectWithBehavior(BOWSER_BEHAVIOR_SEGMENTED_ADDRESS, current.numObjects);
} else { // final bowser has been found, check his actions to determine when he is defeated
int oAction = memory.ReadValue<int>((IntPtr)(vars.finalBowserAddress + 0x14C));
int oSubAction = memory.ReadValue<int>((IntPtr)(vars.finalBowserAddress + 0x150));
addSplitCondition(oAction == 4 && oSubAction == 11); // final bowser was defeated
}
} else {
vars.finalBowserAddress = 0;
}
}
// obtain the number in the split name reading from left to right
if (vars.numberInSplit < 0) {
char[] separators = {'(', ')', '[', ']', ':', ' '};
String[] splitNameArray = timer.CurrentSplit.Name.Split(separators, StringSplitOptions.RemoveEmptyEntries);
int tempStarCount = -1;
foreach(String word in splitNameArray) {
if (Int32.TryParse(word, out tempStarCount)) {
vars.numberInSplit = tempStarCount;
break;
}
}
}
// check if the player is in a star dance action
int ACTION_STAR_DANCE_EXIT = 0x1302;
int ACTION_STAR_DANCE_UNDERWATER = 0x1303;
int ACTION_STAR_DANCE_NO_EXIT = 0x1307;
int ACTION_FALL_AFTER_STAR_GRAB = 0x1904;
int[] starGrabActions = { ACTION_STAR_DANCE_EXIT, ACTION_STAR_DANCE_UNDERWATER, ACTION_STAR_DANCE_NO_EXIT, ACTION_FALL_AFTER_STAR_GRAB };
bool isInStarDanceAction = Array.Exists(starGrabActions, (action) => action == current.marioAction && current.marioAction != old.marioAction && old.marioAction != ACTION_FALL_AFTER_STAR_GRAB);
// check splitting on star grab conditions
if (vars.numberInSplit >= 0) { // there is a number in the current split
if (settings[vars.settings.SPLIT_ON_TOTAL_STARS] && !settings[vars.settings.ENABLE_STAGE_RTA_MODE]) { // splitting on total stars
if (current.stars != old.stars && current.time != 0) {
addSplitCondition(current.stars >= vars.numberInSplit);
}
} else { // not splitting on total stars
if (isInStarDanceAction) {
vars.starsCollectedInSplit++;
addSplitCondition(vars.starsCollectedInSplit >= vars.numberInSplit);
}
}
}
if (isInStarDanceAction) { // star grab occured
if (settings[vars.settings.ENABLE_STAGE_RTA_MODE] && timer.Run.Count - 1 == timer.CurrentSplitIndex && vars.isSplittingOnLevelChange) { // on the last split of stage RTA mode, split
return true;
} else if (settings[vars.settings.ENABLE_SPLIT_ON_STAR_GRAB] && vars.isSplittingOnLevelChange) { // split on star grab is enabled, skip waiting for level transition
vars.isSplittingOnLevelChange = false;
vars.starsCollectedInSplit = 0;
vars.numberInSplit = -1;
vars.lastSplitIndex++;
return true;
}
}
// check if the player is in a bowser stage
int LEVEL_DARK_WORLD = 17;
int LEVEL_FIRE_SEA = 19;
int LEVEL_BITS = 21;
int[] bowserStages = { LEVEL_DARK_WORLD, LEVEL_FIRE_SEA, LEVEL_BITS };
bool isInBowserStage = Array.Exists(bowserStages, (stage) => stage == old.level || stage == current.level);
// check splitting on flags being activated
int FLAG_WING_CAP_SWITCH = 2;
int FLAG_METAL_CAP_SWITCH = 4;
int FLAG_VANISH_CAP_SWITCH = 8;
int FLAG_KEY_1 = 16;
int FLAG_KEY_2 = 32;
int LEVEL_WING_CAP = 29;
int LEVEL_METAL_CAP = 28;
int LEVEL_VANISH_CAP = 18;
int LEVEL_BOWSER_1_FIGHT = 30;
int LEVEL_BOWSER_2_FIGHT = 33;
int changedFlag = current.flags - old.flags;
bool isButtonOrKeyFlagged =
current.flags != old.flags &&
changedFlag >= FLAG_WING_CAP_SWITCH &&
changedFlag <= FLAG_KEY_2;
if (isButtonOrKeyFlagged) {
if (settings[vars.settings.SPLIT_ON_BUTTON_PRESSES]) {
addSplitCondition(changedFlag == FLAG_WING_CAP_SWITCH && current.level == LEVEL_WING_CAP);
addSplitCondition(changedFlag == FLAG_METAL_CAP_SWITCH && current.level == LEVEL_METAL_CAP);
addSplitCondition(changedFlag == FLAG_VANISH_CAP_SWITCH && current.level == LEVEL_VANISH_CAP);
}
addSplitCondition(changedFlag == FLAG_KEY_1 && current.level == LEVEL_BOWSER_1_FIGHT);
addSplitCondition(changedFlag == FLAG_KEY_2 && current.level == LEVEL_BOWSER_2_FIGHT);
}
if (current.level != old.level || isButtonOrKeyFlagged) {
print("will split: " + vars.isSplittingOnLevelChange.ToString() + "\nStar Dances Counted: " + vars.starsCollectedInSplit.ToString() + "\nNumber of stars: " + current.stars.ToString() + "\nNumber in split: " + vars.numberInSplit.ToString() + "\nLast split index: " + vars.lastSplitIndex.ToString() + "\nFlags Value: " + (current.flags - old.flags).ToString());
}
if (
vars.isSplittingOnLevelChange && // if split conditions have been made
current.level != old.level && // a level transistion has been made
!(!settings[vars.settings.SPLIT_WITHOUT_FIGHTING_BOWSER] && isInBowserStage) // the player is not in a bowser stage (or has explicitly allowed splitting when in bowser stages)
) {
// set up a split and reset counters for the next split
vars.isSplittingOnLevelChange = false;
vars.starsCollectedInSplit = 0;
vars.numberInSplit = -1;
vars.lastSplitIndex++;
return true;
}
// split on explicit level entry split
if (timer.CurrentSplit.Name.ToLower().IndexOf("enter") != -1) {
return current.level != old.level && current.level == vars.numberInSplit;
}
// split on Grand Star dance if enabled
int ACTION_GRAND_STAR_DANCE = 0x1909;
if (settings[vars.settings.SPLIT_ON_GRAND_STAR]) {
return current.marioAction == ACTION_GRAND_STAR_DANCE;
}
}
// #endregion split