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37 lines (32 loc) · 811 Bytes
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MenuControl.cs
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37 lines (32 loc) · 811 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LoadingScript : MonoBehaviour
{
[Header("levels to load")]
public string _newGameLevel;
private string levelToLoad;
[SerializeField] private GameObject NoSaveFound = null;
public void NewGameDialogYes()
{
SceneManager.LoadScene(_newGameLevel);
}
public void LoadGameDialogYes()
{
if(PlayerPrefs.HasKey("SavedLevel"))
{
levelToLoad = PlayerPrefs.GetString("SavedLevel");
SceneManager.LoadScene(levelToLoad);
}
else
{
NoSaveFound.SetActive(true);
}
}
public void exitbutton()
{
Application.Quit();
}
}