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Raster Frame Times: Frame 1, Camera 0
================================================================================
Camera Pixels = 1020x252
Camera Distortion = none
Camera PSF = gaussian
Camera Subsamples = 8x8
Tile Size Pixels = 1x1
Tile Size Subpixels = 8x8
Tile Halo Pixels = 4
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Vis Elems = 792
Total Elems = 792
Vis % = 100.00%
Total SubPx = 16450560
Shaded SubPx = 1327638986
Shaded % = 8070.48%
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Setup Frame Buff = 0.073058 ms
Prep Frame = 0.000881 ms
Geometry Preparation = 0.516605 ms
Coord Ops = 0.069151 ms
Cull Ops = 0.278516 ms
Prep Hulls Shaders = 0.163890 ms
Remap Inds = 0.000481 ms
Elem/Tile Overlap = 18.447992 ms
Cam Invert Time = 454.066107 ms
Elem Loop Time = 45562.797939 ms
Scratch Resolve Time = 1507.198537 ms
Raster Loop = 6169.085995 ms
Save Frame = 0.552604 ms
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ACTIVE FRAME TIME = 6188.676 ms
FRAME LATENCY = 6188.678 ms
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Geom. Node Throughput = 0.17 MNodes/s
Geom. Elem. Throughput = 0.04 MElem/s
Subpx Raster Throughput = 2.67 MSubPx/s
Raster Throughput = 0.04 MPx/s
Active Frame Throughput = 0.04 MPx/s
================================================================================
Frame Output Path =
out/exp3_riley_render_texfloat_psf_im1020x252/plate260x65_cam256_quad9_chirp/diskaddsat_blackfrac0.6_uniform_j0.25_seed3_linear_os4_ss8_f
================================================================================
See reporting block below:
Solution: