Skip to content

Procedural Speckle Pattern Generation for Riley #19

Description

@james-panayis

Allow speckle patterns to be procedurally generated, instead of requiring a texture and a 2D-to-3D map. Spec at: https://github.com/Computer-Aided-Validation-Laboratory/riley-raster/blob/dd4b54b2d5676177dfa3a4386750a516786cbdf1/dev/spec_procedural_speckles.md

  • 2D procedural generation. This removes the need for textures but still requires a UV mapping
  • Full 3D prodecural generation.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions