=> routing of people towards exits when they must take a split-second decision
=> avoid partitioning of groups when there is a single exit
=> load balancing to avoid bottlenecks on a single exit if there are more
=> avoid the spots people are running away from
=> escaped users can vote for the route that saved their life, once they are in a safe place
=> if somebody's phone hasn't moved for a while assume they are missing, enter rescue mode, call friends, emergency etc
=> routing of people towards exits when they must take a split-second decision
=> avoid partitioning of groups when there is a single exit
=> load balancing to avoid bottlenecks on a single exit if there are more
=> avoid the spots people are running away from
=> escaped users can vote for the route that saved their life, once they are in a safe place
=> if somebody's phone hasn't moved for a while assume they are missing, enter rescue mode, call friends, emergency etc