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Copy pathEntity.cpp
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83 lines (60 loc) · 1.77 KB
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// Copyright 2018 Corey Selover
#include "Entity.h"
#include "Tool.h"
#include "Game.h"
#include "Texture.h"
Entity::Entity(Game* game, int x, int y, bool canMove = true)
: ManagedObject(game) {
m_pixelPosition = sf::Vector2f(x, y);
m_tilePosition = Tool::pixelsToTile(m_pixelPosition, m_game->tileWidth(), m_game->tileHeight());
m_canMove = canMove;
}
void Entity::initializeSprite(std::string texturePath, sf::Vector2f spriteOrigin) {
m_sprite.setTexture(m_game->addTexture(texturePath)->get());
m_sprite.setOrigin(spriteOrigin);
centerSpriteInTile();
}
void Entity::centerSpriteInTile() {
m_pixelPosition.x = m_pixelPosition.x + m_game->tileWidth() / 2;
m_pixelPosition.y = m_pixelPosition.y + m_game->tileHeight() / 2;
}
void Entity::update() {
m_tilePosition = Tool::pixelsToTile(m_pixelPosition, m_game->tileWidth(), m_game->tileHeight());
// Sync sprite
m_sprite.setPosition(m_pixelPosition);
}
void Entity::draw() {
m_game->draw(m_sprite);
}
sf::Vector2f Entity::getPixelPosition() {
return m_pixelPosition;
}
sf::Vector2i Entity::getTilePosition() {
return m_tilePosition;
}
bool Entity::setPixelPosition(float x, float y) {
if(m_canMove) {
m_pixelPosition = sf::Vector2f(x, y);
return true;
}
return false;
}
bool Entity::setPixelPosition(sf::Vector2f pos) {
if(m_canMove) {
m_pixelPosition = pos;
return true;
}
return false;
}
bool Entity::setTilePosition(int x, int y) {
return setPixelPosition(Tool::tileToPixels(sf::Vector2i(x,y)));
}
bool Entity::setTilePosition(sf::Vector2i pos) {
return setPixelPosition(Tool::tileToPixels(pos));
}
bool Entity::canMove() {
return m_canMove;
}
void Entity::setMove(bool canMove) {
m_canMove = canMove;
}