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MeshSimplify.cpp
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190 lines (169 loc) · 5.21 KB
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#include "Object.h"
bool collapse(F f) {
return f.v[0] == f.v[1] || f.v[0] == f.v[2] || f.v[1] == f.v[2];
}
struct Edge {
int v0 = 0, v1 = 0;
Edge(int _0, int _1) { v0 = std::min(_0, _1); v1 = std::max(_0, _1); }
};
bool operator < (const Edge &lhs, const Edge &rhs) {
return (lhs.v0 < rhs.v0) || ((lhs.v0 == rhs.v0) && (lhs.v1 < rhs.v1));
}
// wrapper class
struct EdgePtr {
Edge *p;
double length = 0;
EdgePtr(const Edge& e) { p = new Edge(e); }
EdgePtr(const EdgePtr& ep) { p = ep.p; length = ep.length; }
};
bool operator < (const EdgePtr &lhs, const EdgePtr &rhs) {
return (lhs.length < rhs.length) ||
(lhs.length == rhs.length && *(lhs.p) < *(rhs.p));
}
void Object::meshSimplify(int n, bool preserveBoundary) {
printf("Simplifying...");
vector<double> minInnerProductOfVertex(vertices.size(), 1);
if (preserveBoundary) {
computeNormals(false);
vector<vector<Vector3R>> normalsOfVertex(vertices.size());
for (int i = 0; i < faces.size(); i++) {
for (int j = 0; j < 3; j++) {
normalsOfVertex[faces[i].v[j]].push_back(normals[faces[i].vn[j]].v);
}
}
for (int i = 0; i < vertices.size(); i++) {
for (int j = 0; j < normalsOfVertex[i].size(); j++) {
for (int k = j + 1; k < normalsOfVertex[i].size(); k++) {
minInnerProductOfVertex[i] = std::min(minInnerProductOfVertex[i],
abs(normalsOfVertex[i][j].dot(normalsOfVertex[i][k])));
}
}
}
}
std::vector<std::set<int>> facesAdjToVertex(vertices.size());
for (int i = 0; i < faces.size(); i++) {
for (int j = 0; j < 3; j++) {
facesAdjToVertex[faces[i].v[j]].insert(i);
}
}
// now we can access faces through vertices
std::set<Edge> edgeSet;
for (int i = 0; i < faces.size(); i++) {
edgeSet.insert(Edge(faces[i].v[0], faces[i].v[1]));
edgeSet.insert(Edge(faces[i].v[0], faces[i].v[2]));
edgeSet.insert(Edge(faces[i].v[1], faces[i].v[2]));
}
std::set<EdgePtr> edgePtrSet;
for (auto iter = edgeSet.begin(); iter != edgeSet.end(); iter++) {
EdgePtr ep = EdgePtr(*iter);
ep.length = (vertices[ep.p->v0].v - vertices[ep.p->v1].v).norm();
edgePtrSet.insert(ep);
}
edgeSet.clear();
// now we have a set of edgesptrs with their length
std::vector<std::set<EdgePtr>> edgesAdjToVertex(vertices.size());
for (auto iter = edgePtrSet.begin(); iter != edgePtrSet.end(); iter++) {
edgesAdjToVertex[iter->p->v0].insert(*iter);
edgesAdjToVertex[iter->p->v1].insert(*iter);
}
// now we can access edges through vertices
std::vector<bool> faceAlive(faces.size(), true);
int numFaces = faces.size();
// ready for loop
while (numFaces > n) {
EdgePtr min(*edgePtrSet.begin());
edgePtrSet.erase(min);
edgesAdjToVertex[min.p->v0].erase(min);
edgesAdjToVertex[min.p->v1].erase(min);
if (preserveBoundary) {
if (minInnerProductOfVertex[min.p->v0] < 0.5) {
if (minInnerProductOfVertex[min.p->v1] < 0.5) {
vertices[min.p->v0].v = 0.5 * (vertices[min.p->v0].v + vertices[min.p->v1].v);
}
else {
;
}
}
else {
if (minInnerProductOfVertex[min.p->v1] > 0.5) {
vertices[min.p->v0].v = 0.5 * (vertices[min.p->v0].v + vertices[min.p->v1].v);
}
else {
vertices[min.p->v0].v = vertices[min.p->v1].v;
minInnerProductOfVertex[min.p->v0] = minInnerProductOfVertex[min.p->v1];
}
}
}
else {
vertices[min.p->v0].v = 0.5 * (vertices[min.p->v0].v + vertices[min.p->v1].v);
}
std::set<int> deadfaces;
for (int f : facesAdjToVertex[min.p->v1]) {
for (int i = 0; i < 3; i++) {
if (faces[f].v[i] == min.p->v1) {
faces[f].v[i] = min.p->v0;
}
else if (faces[f].v[i] == min.p->v0) {
faceAlive[f] = false;
deadfaces.insert(f);
numFaces--;
}
}
if (faceAlive[f]) {
facesAdjToVertex[min.p->v0].insert(f);
}
}
for (int f : deadfaces) {
for (int v : faces[f].v) {
facesAdjToVertex[v].erase(f);
}
}
deadfaces.clear();
// maintaing faces
std::set<int> connectVertices;
for (EdgePtr e : edgesAdjToVertex[min.p->v1]) {
if (e.p->v0 == min.p->v1) {
connectVertices.insert(e.p->v1);
edgesAdjToVertex[e.p->v1].erase(e);
}
else if (e.p->v1 == min.p->v1) {
connectVertices.insert(e.p->v0);
edgesAdjToVertex[e.p->v0].erase(e);
}
edgePtrSet.erase(e);
}
for (EdgePtr e : edgesAdjToVertex[min.p->v0]) {
if (e.p->v0 == min.p->v0) {
connectVertices.insert(e.p->v1);
edgesAdjToVertex[e.p->v1].erase(e);
}
else if (e.p->v1 == min.p->v0) {
connectVertices.insert(e.p->v0);
edgesAdjToVertex[e.p->v0].erase(e);
}
edgePtrSet.erase(e);
}
edgesAdjToVertex[min.p->v0].clear();
edgesAdjToVertex[min.p->v1].clear();
// find all connect vertices
for (int v : connectVertices) {
Edge e(min.p->v0, v);
EdgePtr ep(e);
ep.length = (vertices[min.p->v0].v - vertices[v].v).norm();
edgesAdjToVertex[v].insert(ep);
edgesAdjToVertex[min.p->v0].insert(ep);
edgePtrSet.insert(ep);
}
}
printf("Complete.\n");
std::ofstream os("images/simplified.obj");
for (int i = 0; i < vertices.size(); ++i) {
os << "v " << vertices[i].v[0] << ' ' << vertices[i].v[1] << ' ' << vertices[i].v[2] << '\n';
}
for (int i = 0; i < faces.size(); ++i) {
if (faceAlive[i]) {
os << "f " << faces[i].v[0] + 1 << ' ' << faces[i].v[1] + 1 << ' ' << faces[i].v[2] + 1 << '\n';
}
}
os.close();
}