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main.lua
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243 lines (218 loc) · 7.23 KB
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--[[
-- main.lua
-- Hoog.io 0.4
--
-- Copyright (c) 2023 Curbai. All rights reserved.
--]]
package.path = package.path .. ";" .. arg[1] .. "/dkjson/?.lua"
package.path = package.path .. ";" .. arg[1] .. "/GVG-Lua/?.lua;" ..
arg[1] .. "/30log/?.lua;" .. arg[1] .. "/uuid/src/?.lua"
local JSON = require("dkjson")
local GVG = require("GVG")
local UI = require("UI")
local Player = require("player")
local Network = require("networking")
local utils = require("utils")
-- SHORTCUTS
local lvg = love.graphics
local lvm = love.mouse
-- CONSTANTS
DEBUG = false
UI.DarkMode = false
local mouseX, mouseY = 0, 0
local camera = nil
local scene = nil
local world = nil
local arena = nil
local zone = nil
local map = nil
local player = nil
local owners = {
Me = {
players = {},
previous = {},
passives = {},
actives = {}
}
}
-- MAIN
function love.load()
math.randomseed(love.timer.getTime())
-- INIT GVG
GVG.init("GVG-Lua/baseF.glsl", "GVG-Lua/baseV.glsl")
GVG.loadShapesFromDirectory("GVG-Lua/Shapes")
GVG.loadHullsFromDirectory("GVG-Lua/Hulls")
-- SCENE
lvg.setBackgroundColor(UI.color.gray())
camera = GVG.Group()
scene = GVG.Group()
world = GVG.Group()
arena = GVG.Group()
zone = GVG.Group()
scene:add(world)
scene:add(arena)
scene:add(zone)
camera:add(scene)
map = GVG.Shape("rectangle")
map.color = UI.color.lightGray()
map.uniforms.size[1] = { 50, 50 }
map:createMesh()
map:compileShader()
world:add(map)
local nest = GVG.Shape("rectangle")
nest.color = UI.color.indigo(0.4)
nest.uniforms.size[1] = { 20, 20 }
nest:createMesh()
nest:compileShader()
world:add(nest)
local cyanBase = GVG.Shape("rectangle")
cyanBase.color = UI.color.cyan(0.4)
cyanBase.uniforms.size[1] = { 10, 10 }
cyanBase.x, cyanBase.y = -40, 40
cyanBase:createMesh()
cyanBase:compileShader()
world:add(cyanBase)
local greenBase = GVG.Shape("rectangle")
greenBase.color = UI.color.green(0.4)
greenBase.uniforms.size[1] = { 10, 10 }
greenBase.x, greenBase.y = -40, -40
greenBase:createMesh()
greenBase:compileShader()
world:add(greenBase)
local redBase = GVG.Shape("rectangle")
redBase.color = UI.color.red(0.4)
redBase.uniforms.size[1] = { 10, 10 }
redBase.x, redBase.y = 40, -40
redBase:createMesh()
redBase:compileShader()
world:add(redBase)
local pinkBase = GVG.Shape("rectangle")
pinkBase.color = UI.color.pink(0.4)
pinkBase.uniforms.size[1] = { 10, 10 }
pinkBase.x, pinkBase.y = 40, 40
pinkBase:createMesh()
pinkBase:compileShader()
world:add(pinkBase)
local grid = GVG.Shape("grid")
grid.color = UI.color.grid()
grid.stroke = 2
grid.uniforms.spacing[1] = { 1, 1 }
grid:createMesh()
grid:compileShader()
world:add(grid)
-- NETWORKING
Network.init()
-- Network.connect()
-- PLAYERS
player = Player.New((math.random() - 0.5) * 50, (math.random() - 0.5) * 50,
{ up = "w", down = "s", left = "a", right = "d" },
UI.color.cyan(), "Dev")
table.insert(owners["Me"].players, player)
for _, p in ipairs(owners["Me"].players) do
zone:add(p)
end
love.resize()
end
function love.mousemoved(x, y)
mouseX, mouseY = GVG.screenToWorld(lvm.getPosition())
end
function love.mousepressed(x, y, button)
end
function love.mousereleased(x, y, button)
end
function love.keypressed()
Player.updateControls(owners["Me"].players)
end
function love.keyreleased()
Player.updateControls(owners["Me"].players)
end
function love.resize()
camera.s = math.sqrt((lvg.getWidth() * lvg.getHeight()) / 2304)
end
function love.update(dt)
local result = Network.receive()
while result do
if result.type == "connect" then
owners[result.peer:index()] = {
players = {},
passives = {},
actives = {}
}
Network.send(JSON.encode({ message = "connect", connections = Network.getPeers() }), result.peer)
elseif result.type == "disconnect" then
if owners[result.peer:index()] then
for _, p in ipairs(owners[result.peer:index()].players) do
p:delete()
end
owners[result.peer:index()] = nil
end
elseif result.type == "receive" then
local newData = JSON.decode(result.data)
if newData.message == "connect" then
for ip, _ in pairs(newData.connections) do
Network.connect(ip)
end
Network.send(JSON.encode({ message = "connected" }), result.peer)
elseif newData.message == "connected" then
Network.send(JSON.encode({ message = "request" }), result.peer)
elseif newData.message == "request" then
local playersData = {}
for _, p in ipairs(owners["Me"].players) do
local playerData = utils.copy(p.userData)
playerData.keys = nil
playerData.controls = nil
playerData.x, playerData.y, playerData.r = p.x, p.y, p.r
table.insert(playersData, playerData)
end
Network.send(JSON.encode({
message = "respond",
players = playersData
}), result.peer)
elseif newData.message == "respond" then
for _, p in ipairs(newData.players) do
local foreignPlayer = Player.import(p)
table.insert(owners[result.peer:index()].players, foreignPlayer)
arena:add(foreignPlayer)
end
elseif newData.message == "update" then
for i, p in ipairs(newData.players) do
if owners[result.peer:index()].players[i] then
owners[result.peer:index()].players[i].x = p.x or owners[result.peer:index()].players[i].x
owners[result.peer:index()].players[i].y = p.y or owners[result.peer:index()].players[i].y
owners[result.peer:index()].players[i].r = p.r or owners[result.peer:index()].players[i].r
end
end
end
end
result = Network.receive()
end
Player.update(owners["Me"].players, mouseX, mouseY, dt)
scene.x, scene.y = -player.x, -player.y
local playersInfo = {}
for i, p in ipairs(owners["Me"].players) do
local playerInfo = {}
if not owners["Me"].previous[i] then
owners["Me"].previous[i] = { x = 0, y = 0, r = 0 }
end
if owners["Me"].previous[i].x ~= p.x then
playerInfo.x = p.x
owners["Me"].previous[i].x = p.x
end
if owners["Me"].previous[i].y ~= p.y then
playerInfo.y = p.y
owners["Me"].previous[i].y = p.y
end
if owners["Me"].previous[i].r ~= p.r then
playerInfo.r = p.r
owners["Me"].previous[i].r = p.r
end
table.insert(playersInfo, playerInfo)
end
Network.broadcast(JSON.encode({
message = "update",
players = playersInfo
}))
end
function love.draw()
camera:draw()
end