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Copy pathFader.h
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76 lines (65 loc) · 2.61 KB
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// MIT License
//
// Copyright(c) 2025 SamsamTS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "Includes.h"
namespace SaXAudio
{
typedef void (*OnFadeCallback)(INT64 context, UINT32 count, FLOAT* newValues, BOOL hasFinished);
class Fader
{
private:
static const INT32 INTERVAL = 10;
Fader() = default;
struct FaderData
{
UINT32 index = 0;
BOOL hasFinished = false;
BOOL paused = false;
UINT32 count = 0;
FLOAT* current = nullptr;
FLOAT* target = nullptr;
FLOAT* rate = nullptr;
OnFadeCallback onFade = nullptr;
INT64 context = 0;
};
unordered_map<UINT32, FaderData> m_jobs;
UINT32 m_jobsCounter = 1;
mutex m_jobsMutex;
atomic<bool> m_running;
unique_ptr<thread, default_delete<thread>> m_thread;
static Fader& getInstance()
{
static Fader instance;
return instance;
}
Fader(const Fader&) = delete;
Fader& operator=(const Fader&) = delete;
static void DoFade();
public:
static Fader& Instance;
UINT32 StartFade(FLOAT currentValue, FLOAT target, const FLOAT duration, const OnFadeCallback onFade, INT64 context);
UINT32 StartFadeMulti(const UINT32 count, FLOAT* currentValues, FLOAT* targets, const FLOAT duration, const OnFadeCallback onFade, INT64 context);
void StopFade(const UINT32 fadeID);
void PauseFade(const UINT32 fadeID);
void ResumeFade(const UINT32 fadeID);
};
}