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Copy pathStructs.h
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84 lines (73 loc) · 2.59 KB
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// MIT License
//
// Copyright(c) 2025 SamsamTS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "Includes.h"
namespace SaXAudio
{
typedef void (*OnDecodedCallback)(INT32 bankID, const BYTE* buffer);
struct EffectData
{
XAUDIO2_EFFECT_CHAIN effectChain = { 0 };
XAUDIO2_EFFECT_DESCRIPTOR descriptors[3] = { 0 };
XAUDIO2FX_REVERB_PARAMETERS reverb = { 0 };
FXEQ_PARAMETERS eq = {
FXEQ_DEFAULT_FREQUENCY_CENTER_0,
FXEQ_DEFAULT_GAIN,
FXEQ_DEFAULT_BANDWIDTH,
FXEQ_DEFAULT_FREQUENCY_CENTER_1,
FXEQ_DEFAULT_GAIN,
FXEQ_DEFAULT_BANDWIDTH,
FXEQ_DEFAULT_FREQUENCY_CENTER_2,
FXEQ_DEFAULT_GAIN,
FXEQ_DEFAULT_BANDWIDTH,
FXEQ_DEFAULT_FREQUENCY_CENTER_3,
FXEQ_DEFAULT_GAIN,
FXEQ_DEFAULT_BANDWIDTH
};
FXECHO_PARAMETERS echo = { 0 };
};
struct BusData : EffectData
{
IXAudio2Voice* voice = nullptr;
UINT32 fadeID = 0;
};
struct Buffer
{
FLOAT* Data = nullptr;
UINT32 Size = 0;
};
struct BankData
{
INT32 bankID = 0;
BOOL autoRemove = false;
BOOL disposed = false;
Buffer buffer = { 0 };
const BYTE* Oggbuffer = nullptr;
OnDecodedCallback onDecodedCallback = nullptr;
UINT32 channels = 0;
UINT32 sampleRate = 0;
UINT32 totalSamples = 0;
atomic<UINT32> decodedSamples = 0;
mutex decodingMutex;
condition_variable decodingPerform;
};
}