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Feature: RenderWorld #1

Description

@DavidPeicho

Update / Rendering are often different in several way:

  • Render target rendering should occur
  • Per-view elements: aspect ratio, canvas, etc...
  • Per-view pass: one view might need a postprocess, but not another one?

I am not sure yet if this concept exists, but it would be nice to be able to feed a World into a RendererWorld or something.
Let's imagine a simple cases like:

  • One world, multiple views per-view data (camera, etc...). Each view has its own context
  • One world, mutiple views with different per-view data (camera, etc...). All view share the same context though.
  • One world per view

Activity

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