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Copy pathAbstract Factory.cpp
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88 lines (74 loc) · 2.24 KB
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#include <iostream>
#include <memory>
// Abstract Product A
class Button {
public:
virtual void paint() const = 0;
virtual ~Button() = default;
};
// Abstract Product B
class Checkbox {
public:
virtual void paint() const = 0;
virtual ~Checkbox() = default;
};
// Concrete Products for Family 1: Windows
class WindowsButton : public Button {
public:
void paint() const override { std::cout << "Render Windows Button\n"; }
};
class WindowsCheckbox : public Checkbox {
public:
void paint() const override { std::cout << "Render Windows Checkbox\n"; }
};
// Concrete Products for Family 2: macOS
class MacButton : public Button {
public:
void paint() const override { std::cout << "Render macOS Button\n"; }
};
class MacCheckbox : public Checkbox {
public:
void paint() const override { std::cout << "Render macOS Checkbox\n"; }
};
// Abstract Factory: Defines creation methods for all family members
class GUIFactory {
public:
virtual std::unique_ptr<Button> createButton() const = 0;
virtual std::unique_ptr<Checkbox> createCheckbox() const = 0;
virtual ~GUIFactory() = default;
};
// Concrete Factory 1: Windows Family
class WindowsFactory : public GUIFactory {
public:
std::unique_ptr<Button> createButton() const override {
return std::make_unique<WindowsButton>();
}
std::unique_ptr<Checkbox> createCheckbox() const override {
return std::make_unique<WindowsCheckbox>();
}
};
// Concrete Factory 2: macOS Family
class MacFactory : public GUIFactory {
public:
std::unique_ptr<Button> createButton() const override {
return std::make_unique<MacButton>();
}
std::unique_ptr<Checkbox> createCheckbox() const override {
return std::make_unique<MacCheckbox>();
}
};
void renderUI(const GUIFactory& factory) {
auto button = factory.createButton();
auto checkbox = factory.createCheckbox();
button->paint();
checkbox->paint();
}
int main() {
std::cout << "--- Building Windows UI ---\n";
WindowsFactory winFactory;
renderUI(winFactory);
std::cout << "\n--- Building macOS UI ---\n";
MacFactory macFactory;
renderUI(macFactory);
return 0;
}