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Copy pathFactory.cpp
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64 lines (53 loc) · 1.47 KB
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#include <iostream>
#include <memory>
#include <string>
// Product Interface
class UIControl {
public:
virtual void render() const = 0;
virtual ~UIControl() = default;
};
// Concrete Products
class WindowsButton : public UIControl {
public:
void render() const override {
std::cout << "Rendering Windows-style Button\n";
}
};
class MacButton : public UIControl {
public:
void render() const override {
std::cout << "Rendering macOS-style Button\n";
}
};
// Creator Interface (Factory)
class Dialog {
public:
virtual ~Dialog() = default;
virtual std::unique_ptr<UIControl> createButton() const = 0;
void renderWindow() const {
std::unique_ptr<UIControl> button = createButton();
button->render();
}
};
// Concrete Creators
class WindowsDialog : public Dialog {
public:
std::unique_ptr<UIControl> createButton() const override {
return std::make_unique<WindowsButton>();
}
};
class MacDialog : public Dialog {
public:
std::unique_ptr<UIControl> createButton() const override {
return std::make_unique<MacButton>();
}
};
int main() {
// Client code works with factories through the abstract interface
std::unique_ptr<Dialog> winDialog = std::make_unique<WindowsDialog>();
winDialog->renderWindow();
std::unique_ptr<Dialog> macDialog = std::make_unique<MacDialog>();
macDialog->renderWindow();
return 0;
}