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Food compatibility #16

@aliceingame

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@aliceingame

Would you like any help on the addition of decay and food group values to the harvestcraft file ? (or similar files for pupular mods with food).
I am sure that many people in the community can help (I can even try to make a spreadsheet to fill to create the final file), but have some questions.

Decay value : do you have a chart of the decay value for different type of food, for example raw/cooked meat, vegetable, grain, meal, preserved food... etc.

Foodgroup total : if an item have many food group, does the total need to be 100 ?

Foodgroup none : if a food item have group "none", it is still edible but will not contribute to the nutrient pool ?

Foodgroup : Do you want to have a matematical approach to the question ? For example a meal is crafted using 1 protein item and 1 vegetable item, so it's 50/50, or it sould be evaluated of the type of food that the final item is, for example a cheeseburger could be 25 grain 25 dairy 50 meat even if made with 3 item that should give 33/33/34. What if a group "none" is used in a recipe, for example if sugar is in the group "none", should we add a value to "none" to account for the sugar, have a total lower than 100, or just ignore it and give a total of 100 in the real food groups ?

I do now know if there is somehgin wrong, but I saw that there is apparently a duplicate item here and in one of the instance, the total of the nutrient get to 90.

{ "name": "harvestcraft:grilledmushroomitem", "decay": 36000, "foodgroup": "Vegetable" }, { "name": "harvestcraft:grilledmushroomitem", "decay": 36000, "foodgroup": { "Grain": "10", "Protein": "60", "Vegetable": "20" }

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