Adding to this, it would be great if we could define camp spots not only as circle, but also as an area (or also circle, with a predefined loc). This would be a great addition for locations where there are friendly mobs which we do not want to get near to while killing.
Something like this:
/rgl set PullZone circle locxyz
/rgl set PullZone area zpos locxy1 locxy2 locxy3 locxy4 locxy5 (sensible limits needed :-D) if there is an easy function to determine the innermost area defined by those locations (keeping zvalue based on zpos)
Could also enable to share best pulling areas, like 2 corridors in Ka Vethan or so
Originally posted by @amosssnake00 in #253
Originally posted by @amosssnake00 in #253