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SafeTargeting does not always/properly function #966

@fuzzlecutter

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@fuzzlecutter

A common issue I run into is my character will engage an npc that is already fighting with another player.

Would it be possible to check for this situation when pulling and when assisting so as not to annoy other players? Maybe it is possible to check the target of target in this situation? Or a possible fallback if target of target isn't supported by the server?

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