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main.js
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95 lines (82 loc) · 2.46 KB
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import * as THREE from "three";
import "./style.css";
import {OrbitControls} from "three/examples/jsm/controls/OrbitControls";
import gsap from "gsap";
// scene
const scene = new THREE.Scene();
// create our sphere
const geometry = new THREE.SphereGeometry(3, 64, 64);
const material = new THREE.MeshStandardMaterial({color: "#00ff83", roughness: 0.6,});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// sizes
const sizes = {
width: window.innerWidth, height: window.innerHeight,
};
// light
const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(0, 10, 10);
light.intensity = 1.25;
scene.add(light);
// camera
const camera = new THREE.PerspectiveCamera(45, sizes.width / sizes.height, 0.1, 100);
camera.position.z = 20;
scene.add(camera);
// renderer
const canvas = document.querySelector('.webgl');
const renderer = new THREE.WebGLRenderer({canvas});
renderer.setSize(sizes.width, sizes.height);
renderer.setPixelRatio(2);
renderer.render(scene, camera);
// controls
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
controls.enablePan = false;
controls.enableZoom = false;
controls.autoRotate = true;
controls.autoRotateSpeed = 5;
// resize
window.addEventListener("resize", () => {
// update sizes
sizes.width = window.innerWidth;
sizes.height = window.innerHeight;
// update camere
camera.aspect = sizes.width / sizes.height;
renderer.setSize(sizes.width, sizes.height);
});
const loop = () => {
controls.update();
renderer.render(scene, camera);
window.requestAnimationFrame(loop);
};
loop();
// timeline magic
const tl = gsap.timeline({defaults: {duration: 1}});
tl.fromTo(mesh.scale, {z: 0, x: 0, y: 0}, {z: 1, x: 1, y: 1});
tl.fromTo('nav', {y: "-100%"}, {y: "0%"});
tl.fromTo('.title', {opacity: 0}, {opacity: 1});
// mouse animation color
let mouseDown = false;
let rgb = [];
window.addEventListener("mousedown", () => {
mouseDown = true;
});
window.addEventListener("mouseup", () => {
mouseDown = false;
});
window.addEventListener("mousemove", (e) => {
if(mouseDown) {
rgb = [
Math.round((e.pageX / sizes.width) * 255),
Math.round((e.pageY / sizes.height) * 255),
150,
];
// lets animate
let newColor = new THREE.Color(`rgb(${rgb.join(",")})`);
gsap.to(mesh.material.color, {
r: newColor.r,
g: newColor.g,
b: newColor.b,
});
}
});