GLTFResourceManager: shard texture allocations to reduce contention #1046
| Job | Run time |
|---|---|
| 25s | |
| 18m 0s | |
| 19m 56s | |
| 4m 18s | |
| 13m 27s | |
| 30m 54s | |
| 10m 48s | |
| 16m 54s | |
| 3m 48s | |
| 27m 16s | |
| 2h 25m 46s |
| Job | Run time |
|---|---|
| 25s | |
| 18m 0s | |
| 19m 56s | |
| 4m 18s | |
| 13m 27s | |
| 30m 54s | |
| 10m 48s | |
| 16m 54s | |
| 3m 48s | |
| 27m 16s | |
| 2h 25m 46s |