GLTFResourceManager: shard texture allocations to reduce contention #1047
| Job | Run time |
|---|---|
| 19s | |
| 4m 23s | |
| 31m 0s | |
| 17m 33s | |
| 4m 3s | |
| 17m 49s | |
| 13m 42s | |
| 10m 44s | |
| 27m 22s | |
| 18m 5s | |
| 2h 25m 0s |
| Job | Run time |
|---|---|
| 19s | |
| 4m 23s | |
| 31m 0s | |
| 17m 33s | |
| 4m 3s | |
| 17m 49s | |
| 13m 42s | |
| 10m 44s | |
| 27m 22s | |
| 18m 5s | |
| 2h 25m 0s |