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Battle.cpp
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120 lines (101 loc) · 4.11 KB
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#include "Battle.h"
#include <iostream>
#include <cstdlib> // For system()
// Function to clear the screen
void clearScreen() {
#ifdef _WIN32
system("cls"); // For Windows
#else
system("clear"); // For Unix/Linux/Mac
#endif
}
// Function to display the health of the player and monster
void displayHeader(const Player& player, const Monster& monster) {
std::cout << "=====================================\n";
std::cout << "Player: " << player.getName() << " | HP: " << player.getHealth() << "\n";
std::cout << "Monster: " << monster.getName() << " | HP: " << monster.getHealth() << "\n";
std::cout << "=====================================\n\n";
}
// Main battle function
void Battle::engage(Player& player, Monster& monster) {
int turnCounter = 0; // Track player turns for strong attack
std::cout << "A wild " << monster.getName() << " appears!\n";
while (player.getHealth() > 0 && monster.getHealth() > 0) {
displayHeader(player, monster); // Show the current status before each turn
bool playerGoesFirst = player.getSpeed() >= monster.getSpeed();
if (playerGoesFirst) {
turnCounter++;
playerTurn(player, monster, turnCounter);
if (monster.getHealth() <= 0) {
std::cout << monster.getName() << " has been defeated!\n";
break;
}
monsterTurn(player, monster);
} else {
monsterTurn(player, monster);
if (player.getHealth() <= 0) {
std::cout << player.getName() << " has fallen in battle.\n";
break;
}
turnCounter++;
playerTurn(player, monster, turnCounter);
}
}
if (player.getHealth() > 0) {
std::cout << "Congratulations, " << player.getName() << "! You are victorious.\n";
} else {
std::cout << "Game Over.\n";
}
}
// Player's turn
void Battle::playerTurn(Player& player, Monster& monster, int turnCounter) {
displayHeader(player, monster);
std::cout << "\nYour turn:\n";
std::cout << "1. Attack\n";
std::cout << "2. Block\n";
if (turnCounter >= 3) {
std::cout << "3. Strong Attack (Available!)\n";
}
std::cout << "Choose an action: ";
int choice;
std::cin >> choice;
if (choice == 1) {
int damageToMonster = player.getDamage();
std::cout << player.getName() << " attacks " << monster.getName()
<< " for " << damageToMonster << " damage.\n";
monster.takeDamage(damageToMonster);
} else if (choice == 2) {
std::cout << player.getName() << " blocks the attack, reducing incoming damage.\n";
player.setDefense(player.getDefense() + 5); // Temporary block effect
} else if (choice == 3 && turnCounter >= 3) {
int strongAttackDamage = player.getDamage() * 3; // Strong attack deals double damage
std::cout << player.getName() << " unleashes a powerful attack on " << monster.getName()
<< " for " << strongAttackDamage << " damage!\n";
monster.takeDamage(strongAttackDamage);
turnCounter = 0; // Reset turn counter after strong attack
} else {
std::cout << "Invalid choice or strong attack not available. You lose your turn.\n";
}
if (choice == 2) {
player.setDefense(player.getDefense() - 5); // Remove block effect
}
std::cout << "Press Enter to continue...";
std::cin.ignore();
std::cin.get();
}
// Monster's turn
void Battle::monsterTurn(Player& player, Monster& monster) {
displayHeader(player, monster);
std::cout << "\n" << monster.getName() << "'s turn:\n";
// Calculate damage dealt to the player, ensuring it is at least 0
int damageToPlayer = std::max(0, monster.getDamage() - player.getDefense());
// Output the monster's attack
std::cout << monster.getName() << " attacks " << player.getName()
<< " for " << damageToPlayer << " damage.\n";
// Apply damage to the player
player.takeDamage(damageToPlayer);
// Pause for user interaction
std::cout << "Press Enter to continue...";
std::cin.ignore();
std::cin.get();
}