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Crash when combine with Talisman Mod #9

@dangnguyenvu8893

Description

@dangnguyenvu8893

I just want to combine this mod with Talisman mod to have infinite score but it always crash.
Anyone can help me with this:

Oops! The game crashed:
main.lua:2937: attempt to compare number with table

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: OS X
Steamodded Mods:
    1: Handy by SleepyG11 [ID: Handy, Version: 1.5.1g, Uses Lovely]
    2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.4, Uses Lovely]
        Break Infinity: omeganum
    3: Pokermon by InertSteak, Please See Credits Page [ID: Pokermon, Priority: -1, Version: 3.2.0-822a, Uses Lovely]
Lovely Mods:
    1: DVSettings
    2: DVHistory

Stack Traceback
===============
(3) Lua field 'is_game_over' at file 'main.lua:2937'
Local variables:
 round_beat = boolean: false
 (*temporary) = 80  {array:table: 0x011a50c2e8, sign:1}
 (*temporary) = number: 0
 (*temporary) = nil
 (*temporary) = number: 2.1651e-314
 (*temporary) = table: 0x011b05bea0  {divide:table: 0x011b05c030, key_1:Alt, key_2:None, key_1_gamepad:None, key_2_gamepad:None, enabled:true, default_value:1, no_hold:table: 0x011b05c4a0 (more...)}
 (*temporary) = nil
 (*temporary) = boolean: false
 (*temporary) = string: "attempt to compare number with table"
(4) Lua global 'end_round' at file 'main.lua:2920'
(5) Lua method 'update_new_round' at file 'game.lua:3399'
Local variables:
 self = table: 0x0118a9e768  {P_STAKES:table: 0x011a6b6c70, P_JOKER_RARITY_POOLS:table: 0x016de32378, STAGE_OBJECTS:table: 0x0118aa0e98, SOUND_MANAGER:table: 0x011a78ccc8 (more...)}
 dt = number: 0.013329
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2701'
Local variables:
 self = table: 0x0118a9e768  {P_STAKES:table: 0x011a6b6c70, P_JOKER_RARITY_POOLS:table: 0x016de32378, STAGE_OBJECTS:table: 0x0118aa0e98, SOUND_MANAGER:table: 0x011a78ccc8 (more...)}
 dt = number: 0.013329
 http_resp = nil
(7) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:124' 
Local variables:
 self = table: 0x0118a9e768  {P_STAKES:table: 0x011a6b6c70, P_JOKER_RARITY_POOLS:table: 0x016de32378, STAGE_OBJECTS:table: 0x0118aa0e98, SOUND_MANAGER:table: 0x011a78ccc8 (more...)}
 dt = number: 0.013329
(8) Lua upvalue 'upd' at file 'main.lua:2122'
Local variables:
 self = table: 0x0118a9e768  {P_STAKES:table: 0x011a6b6c70, P_JOKER_RARITY_POOLS:table: 0x016de32378, STAGE_OBJECTS:table: 0x0118aa0e98, SOUND_MANAGER:table: 0x011a78ccc8 (more...)}
 dt = number: 0.013329
(9) Lua method 'update' at file 'functions/pokeanimations.lua:95' (from mod with id Pokermon)
Local variables:
 self = table: 0x0118a9e768  {P_STAKES:table: 0x011a6b6c70, P_JOKER_RARITY_POOLS:table: 0x016de32378, STAGE_OBJECTS:table: 0x0118aa0e98, SOUND_MANAGER:table: 0x011a78ccc8 (more...)}
 dt = number: 0.013329
(10) Lua upvalue 'love_update_ref' at file 'main.lua:1007'
Local variables:
 dt = number: 0.013329
(11) Lua upvalue 'oldupd' at file 'modules/controller.lua:1027' (from lovely module handy/controller)
Local variables:
 dt = number: 0.013329
(12) Lua field 'update' at file 'main.lua:2155'
Local variables:
 dt = number: 0.013329
(13) Lua function '?' at file 'main.lua:946' (best guess)
(14) global C function 'xpcall'
(15) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 917 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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