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crash when selecting a card on the arm #53

@kierkat10

Description

@kierkat10

selecting any card while on the arm kills my game
looking at the log it seems to be divvy’s so yeah

Oops! The game crashed:
functions/common_events.lua:3705: attempt to compare number with table

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: iOS
Steamodded Mods:
1: Divvy's Preview by Divvy C. [ID: DVPreview, Version: 4.1.0, Uses Lovely]
2: Nopeus by jenwalter666, stupxd [ID: nopeus, Version: 2.2.5, Uses Lovely]
3: Better Tags by WaffleDevs [ID: bettertags, Version: 1.0.4, Uses Lovely]
4: Handy by SleepyG11 [ID: Handy, Version: 1.5.1f, Uses Lovely]
5: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.8.1, Uses Lovely]
6: Partner by baimao [ID: partner, Priority: -10, Version: 1.0.2e, Uses Lovely]
7: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.5, Uses Lovely]
Break Infinity: omeganum
8: Sticky Fingers by Eramdam [ID: eramdam.sticky-fingers, Priority: 100000, Version: 1.4.1, Uses Lovely]
9: Flower Pot by ItsFlowwey [ID: FlowerPot, Version: 0.8.1, Uses Lovely]
10: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.18, Uses Lovely]
11: Next Ante Preview by DigitalDetective47 [ID: AntePreview, Priority: -1000000, Version: 3.0.3, Uses Lovely]
12: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.8.7.3]
13: unBlind - shop GUI by Soap (MeraGenio) [ID: unBlindShopGUI, Priority: 3, Version: 1.2.1, Uses Lovely]
14: Vortex by Keku [ID: keku_Vortex, Version: 1.0]
15: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1d, Uses Lovely]
16: Lua Patcher by Piengineer12 [ID: lua_patcher, Priority: -1, Version: 4.2.1]
17: Shenanigans's Decks by Shenanigans [ID: ShenanigansDecks, Priority: 1, Version: 1.0.0, Uses Lovely]
18: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.16, Uses Lovely]
19: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
Lovely Mods:
1: MobilePatches

Stack Traceback

(3) Lua field 'simulate_blind_debuffs' at file 'functions/common_events.lua:3705'
Local variables:
blind_obj = table: 0x0157e102e0 {config:table: 0x0157df6f90, shadow_parrallax:table: 0x0157e01478, children:table: 0x0157df6f48, tilt_var:table: 0x0157e03620, pos:table: 0x010a472e90 (more...)}
played_hand_name = string: "High Card"
(*temporary) = 3 {sign:1, array:table: 0x01253ade48}
(*temporary) = number: 1
(*temporary) = table: 0x015ac87170 {Flush Five:table: 0x015ac871f0, Flush House:table: 0x015ac87748, Five of a Kind:table: 0x015ac8ad28, Straight Flush:table: 0x015ac8a490, Four of a Kind:table: 0x015ac8c740 (more...)}
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x015574cce8 {Flush Five:table: 0x015574cd30, Flush House:table: 0x0155be1f00, Five of a Kind:table: 0x0157aa2158, Straight Flush:table: 0x01579fb6e8, Four of a Kind:table: 0x0157a4bad0 (more...)}
(*temporary) = table: 0x015ac87170 {Flush Five:table: 0x015ac871f0, Flush House:table: 0x015ac87748, Five of a Kind:table: 0x015ac8ad28, Straight Flush:table: 0x015ac8a490, Four of a Kind:table: 0x015ac8c740 (more...)}
(*temporary) = nil
(*temporary) = number: 2.20812e-314
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = number: 2.20812e-314
(*temporary) = nil
(*temporary) = nil
(*temporary) = C function: setmetatable
(*temporary) = table: 0x0155a93d80 {played_this_round:1, example:table: 0x0155aa07a8, level:3, _saved_d_u:true, played:7, visible:true, order:12, generate_ui:0, chips:25, s_mult:1 (more...)}
(*temporary) = table: 0x015ac917f8 {generate_ui:0, level:3, taken_ownership:true, s_chips:5, played_this_round:0, visible:true, order:12, example:table: 0x015ac91878, chips:25, played:6 (more...)}
(*temporary) = string: "attempt to compare number with table"
(4) Lua field 'simulate' at file 'functions/common_events.lua:3408'
Local variables:
null_ret = table: 0x015ac796d0 {dollars:table: 0x015ac79800, score:table: 0x015ac79750}
(5) Lua field 'func' at file 'main.lua:1552'
Local variables:
(*temporary) = table: 0x0103beaf18 {enabled:function: 0x010a515608, get_dollars_node:function: 0x010a519380, show_preview:function: 0x010a969ac0, format_number:function: 0x010a515548 (more...)}
(6) Lua method 'handle' at file 'engine/event.lua:101'
Local variables:
self = table: 0x015abf74e8 {delay:0, time:21.972132243688, created_on_pause:false, blocking:true, blockable:true, complete:false, start_timer:true, func:function: 0x015abc6788 (more...)}
_results = table: 0x015563b3b0 {pause_skip:false, time_done:false, blocking:true, completed:false}
(7) Lua method 'update' at file 'engine/event.lua:185'
Local variables:
self = table: 0x010a9b6030 {queues:table: 0x010a9b6078, queue_dt:0.016666666666667, queue_last_processed:5.9, queue_timer:11.434196432411, add_event:function: 0x0117bdf4c8 (more...)}
dt = number: 0.0290088
forced = nil
(for generator) = C function: next
(for state) = table: 0x010a9b6078 {unlock:table: 0x010a9afe70, galdur:table: 0x010a630778, other:table: 0x010a9afff8, base:table: 0x010a9afeb8, tutorial:table: 0x010a9b60c0, achievement:table: 0x010a9affb0 (more...)}
(for control) = userdata: NULL
k = string: "base"
v = table: 0x010a9afeb8 {1:table: 0x010a981ba0, 2:table: 0x015abf74e8}
blocked = boolean: false
i = number: 2
results = table: 0x015563b3b0 {pause_skip:false, time_done:false, blocking:true, completed:false}
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2640'
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
http_resp = nil
(9) Lua upvalue 'orig_game_update' at Steamodded file 'src/ui.lua:86'
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(10) Lua upvalue 'upd' at file 'main.lua:1812'
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(11) Lua upvalue 'game_update_ref' at file 'main.lua:2584'
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(12) Lua upvalue 'game_update_ref' at file 'src/core.lua:121' (from lovely module systemclock.core)
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(13) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(14) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(15) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(16) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x01087afd38 {viewed_collab:1000xRESIST, ACHIEVEMENTS:table: 0x011e3be130, CHALLENGES:table: 0x010a7551a0, setup_seed:, F_SAVE_TIMER:5, shared_shadow:table: 0x01581b9b20 (more...)}
dt = number: 0.0290088
(17) Lua upvalue 'love_update_ref' at file 'main.lua:995'
Local variables:
dt = number: 0.0290088
(18) Lua upvalue 'oldupd' at file 'modules/controller.lua:1027' (from lovely module handy/controller)
Local variables:
dt = number: 0.0290088
(19) Lua field 'update' at file 'main.lua:2617'
Local variables:
dt = number: 0.0290088
(20) Lua function '?' at file 'main.lua:934' (best guess)
(21) global C function 'xpcall'
(22) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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