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Update MultiplayerManager.cs #55

Update MultiplayerManager.cs

Update MultiplayerManager.cs #55

Workflow file for this run

# This workflow will build a .NET project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
name: .NET
on:
push:
branches: [ "master" ]
jobs:
build:
runs-on: self-hosted
permissions:
contents: write
issues: write
deployments: write
pull-requests: write
env:
DOTNET_INSTALL_DIR: "$HOME/.dotnet"
steps:
- uses: actions/checkout@v4
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
installation-path: $HOME/.dotnet
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --configuration Release --no-restore --output publish_output
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Upload published artifacts
uses: actions/upload-artifact@v4
with:
name: published-app
path: publish_output
- name: Create Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: v${{ github.run_number }}
release_name: Release v${{ github.run_number }}
body: |
This build was automated with GitHub Actions.
Commit message: ${{ github.event.head_commit.message }}
draft: false
prerelease: false
- name: Upload DLL to Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./publish_output/MultiplayerUtil.dll
asset_name: MultiplayerUtil.dll
asset_content_type: application/octet-stream
- name: Upload XML to Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./publish_output/MultiplayerUtil.xml
asset_name: MultiplayerUtil.xml
asset_content_type: text/xml
fallback:
runs-on: ubuntu-latest
needs: build
if: failure()
permissions:
contents: write
issues: write
deployments: write
pull-requests: write
steps:
- uses: actions/checkout@v4
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --configuration Release --no-restore --output publish_output
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Upload published artifacts
uses: actions/upload-artifact@v4
with:
name: published-app
path: publish_output
- name: Create Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: v${{ github.run_number }}
release_name: Release v${{ github.run_number }}
body: |
This build was automated with GitHub Actions.
Commit message: ${{ github.event.head_commit.message }}
draft: false
prerelease: false
- name: Upload DLL to Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./publish_output/MultiplayerUtil.dll
asset_name: MultiplayerUtil.dll
asset_content_type: application/octet-stream
- name: Upload XML to Release
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./publish_output/MultiplayerUtil.xml
asset_name: MultiplayerUtil.xml
asset_content_type: text/xml