Certain items can have a task attached to it that specifies unique behaviours related to the item. For instance, keeping far away when a ranged weapon is equipped. These AI patterns will be added if they are equipped and executed as the standard AI pattern if they are removed
Certain items can have a task attached to it that specifies unique behaviours related to the item. For instance, keeping far away when a ranged weapon is equipped. These AI patterns will be added if they are equipped and executed as the standard AI pattern if they are removed