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server.cpp
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484 lines (419 loc) · 14.3 KB
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#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <unistd.h>
#include <pthread.h>
#include "constants.h"
#include "types.h"
#include <string>
#include <iostream>
#include <vector>
#include "protocol.h"
#include "server_manager.h"
#include "user.h"
#include <sys/ipc.h>
#include <sys/shm.h>
#include <signal.h>
using namespace std;
pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
ServerManager sm;
void chess_duel(User *current_user)
{
string message;
int shmid;
Duel *duel = NULL;
while (true)
{
shmid = shmget(current_user->get_shmkey(), sizeof(Duel), 0666 | IPC_CREAT);
duel = (Duel *)shmat(shmid, (void *)0, 0);
if (duel == (void *)-1)
{
cout << "caught error " << errno << endl;
if (shmdt(duel) == -1)
{
cout << "Error" << errno << endl;
}
if (shmctl(shmid, IPC_RMID, NULL) == -1)
{
cout << "Error: " << errno << endl;
}
current_user->set_shmkey(0);
current_user->set_duel_status(false);
pretty_send(current_user->get_socket(), MSG_DTE);
message = pretty_recv(current_user->get_socket());
return;
}
else
{
break;
}
}
cout << "IN GAME:" << endl;
cout << current_user->get_name() << endl;
cout << current_user->get_shmkey() << endl;
cout << "White " << duel->white_player->get_name() << endl;
cout << "Black " << duel->black_player->get_name() << endl;
// initial game status
if (current_user == duel->white_player)
{
message = MSG_GSW;
message += duel->get_game_status("WHITE");
}
else if (current_user == duel->black_player)
{
message = MSG_GSB;
message += duel->get_game_status("BLACK");
}
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
while (true)
{
if (duel->check_loss())
{
message = MSG_DLO;
shmdt(duel);
if (shmctl(shmid, IPC_RMID, NULL) == -1)
{
cout << "Error: " << errno << endl;
}
current_user->set_duel_status(false);
current_user->set_shmkey(0);
pretty_send(current_user->get_socket(), message);
pretty_recv(current_user->get_socket());
return;
}
if (duel->is_terminated())
{
shmdt(duel);
if (shmctl(shmid, IPC_RMID, NULL) == -1)
{
cout << "Error: " << errno << endl;
}
current_user->set_duel_status(false);
current_user->set_shmkey(0);
pretty_send(current_user->get_socket(), MSG_DTE);
message = pretty_recv(current_user->get_socket());
if (message == MSG_HSH)
{
cout << "Returning from terminated duel" << endl;
}
return;
}
if (duel->get_next_moving_player() == current_user)
{
// Update game status
if (current_user == duel->white_player)
{
message = MSG_GSW;
message += duel->get_game_status("WHITE");
}
else if (current_user == duel->black_player)
{
message = MSG_GSB;
message += duel->get_game_status("BLACK");
}
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
message = MSG_MVR;
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
if (message.substr(0, 3) == MSG_MOV)
{
while (true)
{
message.erase(0, 3);
move_validate mv = duel->next_move(message);
if (mv == valid)
{
if (current_user == duel->white_player)
{
message = MSG_GSW;
message += duel->get_game_status("WHITE");
}
else if (current_user == duel->black_player)
{
message = MSG_GSB;
message += duel->get_game_status("BLACK");
}
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
break;
}
if (mv == not_valid)
{
message = MSG_MNV;
}
if (mv == bad_input)
{
message = MSG_MBI;
}
if (mv == not_your_figurehead)
{
message = MSG_MNF;
}
if (mv == capture_your_pawn)
{
message = MSG_MCP;
}
if (mv == won)
{
message = MSG_DWI;
shmdt(duel);
current_user->set_duel_status(false);
current_user->set_shmkey(0);
pretty_send(current_user->get_socket(), message);
pretty_recv(current_user->get_socket());
return;
}
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
}
}
}
else
{
if (current_user == duel->white_player)
{
message = MSG_GSW;
message += duel->get_game_status("WHITE");
}
else if (current_user == duel->black_player)
{
message = MSG_GSB;
message += duel->get_game_status("BLACK");
}
pretty_send(current_user->get_socket(), message);
message = pretty_recv(current_user->get_socket());
if (message == MSG_EXT)
{
duel->leave_duel(current_user);
shmdt(duel);
pretty_send(current_user->get_socket(), MSG_EXC);
sm.del_user(current_user);
pthread_exit(NULL);
close(current_user->get_socket());
}
}
usleep(1000000);
}
}
void *new_user_thread(void *arg)
{
int new_socket = *((int *)arg);
User current_user;
string username;
while (true)
{
username = pretty_recv(new_socket);
if (username == MSG_EXT)
{
pretty_send(new_socket, MSG_EXC);
pthread_exit(NULL);
close(current_user.get_socket());
}
current_user.set_name(username);
if (sm.validate_user(¤t_user))
{
current_user.set_socket(new_socket);
current_user.set_duel_status(false);
sm.add_user(¤t_user);
pretty_send(new_socket, MSG_UAC);
break;
}
else
{
pretty_send(new_socket, MSG_UNA);
}
}
for (;;)
{
cout << "Name " << current_user.get_name() << endl;
cout << "Shmid " << current_user.get_shmkey() << endl;
cout << "Duel " << current_user.get_duel_status() << endl;
string message = pretty_recv(new_socket);
cout << "Message received: " << message << endl;
if (message.substr(0, 3) == MSG_EXT)
{
if (current_user.get_shmkey() != 0)
{
int shmid = shmget(current_user.get_shmkey(), sizeof(Duel), 0666 | IPC_CREAT);
Duel *duel = (Duel *)shmat(shmid, (void *)0, 0);
if (duel == (void *)-1)
{
cout << "caught error " << endl;
}
printf("errno:%d\n", errno);
duel->leave_duel(¤t_user);
shmdt(duel);
}
pretty_send(current_user.get_socket(), MSG_EXC);
sm.del_user(¤t_user);
pthread_exit(NULL);
close(current_user.get_socket());
}
// user requested list of available users
if (message.substr(0, 3) == MSG_GUL)
{
message.clear();
string ul = sm.get_user_list();
pretty_send(new_socket, ul);
}
if (message.substr(0, 3) == MSG_DRQ)
{
username = message.substr(3, message.size() - 3);
sm.register_duel(¤t_user, username);
pretty_send(new_socket, MSG_HSH);
}
if (message.substr(0, 3) == MSG_DRL)
{
string cl = sm.get_challengers_list(¤t_user);
pretty_send(new_socket, cl);
}
if (message.substr(0, 3) == MSG_DAC)
{
if (current_user.get_duel_status())
{
pretty_send(current_user.get_socket(), MSG_DNA);
}
else
{
username = message.substr(3, message.size() - 3);
bool acc_true = sm.accept_duel(¤t_user, username);
if (acc_true)
{
pretty_send(current_user.get_socket(), MSG_DAC);
}
else
{
pretty_send(current_user.get_socket(), MSG_DNA);
}
}
}
if (message.substr(0, 3) == MSG_CDS)
{
// checking if active duel has been terminated
// before user entered
if (current_user.get_shmkey() != 0)
{
int shmid = shmget(current_user.get_shmkey(), sizeof(Duel), 0666 | IPC_CREAT);
Duel *duel = (Duel *)shmat(shmid, (void *)0, 0);
if (duel == (void *)-1)
{
cout << "Error: " << errno << endl;
}
if (duel->is_terminated())
{
shmdt(duel);
if (shmctl(shmid, IPC_RMID, NULL) == -1)
{
cout << "Error: " << errno << endl;
}
current_user.set_duel_status(false);
current_user.set_shmkey(0);
}
shmdt(duel);
}
bool status = current_user.get_duel_status();
if (status)
{
message = MSG_IND;
pretty_send(new_socket, message);
pretty_recv(new_socket);
usleep(1000000);
chess_duel(¤t_user);
}
else
{
message = MSG_NID;
pretty_send(new_socket, message);
pretty_recv(new_socket);
}
}
}
}
int main()
{
int server_socket, new_socket;
struct sockaddr_in server_address;
struct sockaddr_storage serverStorage;
socklen_t addr_size;
//Create the socket.
server_socket = socket(PF_INET, SOCK_STREAM, 0);
// Configure settings of the server address struct
// Address family = Internet
server_address.sin_family = AF_INET;
//Set port number, using htons function to use proper byte order
server_address.sin_port = htons(1100);
//Set IP address to localhost
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
//Set all bits of the padding field to 0
memset(server_address.sin_zero, '\0', sizeof server_address.sin_zero);
//Bind the address struct to the socket
bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address));
sm.set_key_kernel(1);
//Listen on the socket
if (listen(server_socket, 50) == 0)
printf("Listening\n");
else
printf("Error\n");
pthread_t thread_id;
while (1)
{
//Accept call creates a new socket for the incoming connection
addr_size = sizeof serverStorage;
new_socket = accept(server_socket, (struct sockaddr *)&serverStorage, &addr_size);
if (pthread_create(&thread_id, NULL, new_user_thread, &new_socket) != 0)
printf("Failed to create thread\n");
pthread_detach(thread_id);
}
return 0;
}