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script.js
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104 lines (60 loc) · 1.97 KB
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let camera, scene, renderer;
let points;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 5, 3500 );
camera.position.z = 2750;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x050505 );
scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
//
const particles = 25000;
const geometry = new THREE.BufferGeometry();
const positions = [];
const colors = [];
const color = new THREE.Color();
const n = 1000, n2 = n / 2; // particles spread in the cube
for ( let i = 0; i < particles; i ++ ) {
// positions
const x = Math.random() * n - n2;
const y = Math.random() * n - n2;
const z = Math.random() * n - n2;
positions.push( x, y, z );
// colors
const vx = ( x / n ) + 0.5;
const vy = ( y / n ) + 0.5;
const vz = ( z / n ) + 0.5;
color.setRGB( vx, vy, vz );
colors.push( color.r, color.g, color.b );
}
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
//
const material = new THREE.PointsMaterial( { size: 15, vertexColors: true } );
points = new THREE.Points( geometry, material );
scene.add( points );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
const time = Date.now() * 0.001;
points.rotation.x = time * 0.25;
points.rotation.y = time * 0.5;
renderer.render( scene, camera );
}