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ExampleMod.csproj
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52 lines (48 loc) · 2.14 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<VersionPrefix>0.0.1</VersionPrefix>
</PropertyGroup>
<ItemGroup>
<!-- we always compile against the oldest game version we support (see ExampleMod.TestedVersionRange) -->
<PackageReference Include="TinyLife.ApiReference" Version="0.49.0">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<ExcludeAssets>runtime;native</ExcludeAssets>
</PackageReference>
<PackageReference Include="Lib.Harmony" Version="2.3.3">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="ExtremelySimpleLogger" Version="1.4.1">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="MLEM.Data" Version="8.0.0">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="MLEM.Extended" Version="8.0.0">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="MLEM.Startup" Version="8.0.0">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="DynamicEnums" Version="2.0.0">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="Coroutine" Version="2.1.5">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Content Include="./Content/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="SteamThumbnail.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>