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Rivals
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881 lines (862 loc) · 29 KB
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local v0 = string.char;
local v1 = string.byte;
local v2 = string.sub;
local v3 = bit32 or bit ;
local v4 = v3.bxor;
local v5 = table.concat;
local v6 = table.insert;
local function v7(v66, v67)
local v68 = {};
for v168 = 1, # v66 do
v6(v68, v0(v4(v1(v2(v66, v168, v168 + 1)), v1(v2(v67, 1 + (v168 % # v67), 1 + (v168 % # v67) + 1))) % 256));
end
return v5(v68)
end
local v8 = loadstring(game:HttpGet("https://pastebin.com/raw/Y8wBJLVt", true))();
local v9 = v8:CreateWindow({
Name = "Rivals", -- This Is Title Of Your Window
Subtitle = nil, -- A Gray Subtitle next To the main title.
LogoID = "82795327169782", -- The Asset ID of your logo. Set to nil if you do not have a logo for Luna to use.
LoadingEnabled = true, -- Whether to enable the loading animation. Set to false if you do not want the loading screen or have your own custom one.
LoadingTitle = "open src", -- Header for loading screen
LoadingSubtitle = "by enesxvc", -- Subtitle for loading screen
ConfigSettings = {
RootFolder = nil, -- The Root Folder Is Only If You Have A Hub With Multiple Game Scripts and u may remove it. DO NOT ADD A SLASH
ConfigFolder = "Big Hub" -- The Name Of The Folder Where Luna Will Store Configs For This Script. DO NOT ADD A SLASH
},
KeySystem = false, -- As Of Beta 6, Luna Has officially Implemented A Key System!
KeySettings = {
Title = "Luna Example Key",
Subtitle = "Key System",
Note = "Best Key System Ever! Also, Please Use A HWID Keysystem like Pelican, Luarmor etc. that provide key strings based on your HWID since putting a simple string is very easy to bypass",
SaveInRoot = false, -- Enabling will save the key in your RootFolder (YOU MUST HAVE ONE BEFORE ENABLING THIS OPTION)
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
Key = {"Ilıke25ms&33ms"}, -- List of keys that will be accepted by the system, please use a system like Pelican or Luarmor that provide key strings based on your HWID since putting a simple string is very easy to bypass
SecondAction = {
Enabled = true, -- Set to false if you do not want a second action,
Type = "Link", -- Link / Discord.
Parameter = "" -- If Type is Discord, then put your invite link (DO NOT PUT DISCORD.GG/). Else, put the full link of your key system here.
}
}
})
local v10 = v9:CreateTab({
Name = "Main",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true -- This will determine whether the big header text in the tab will show
});
local v11 = v9:CreateTab({
Name = "Visuals",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true -- This will determine whether the big header text in the tab will show
});
local v12 = v9:CreateTab({
Name = "Player",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true -- This will determine whether the big header text in the tab will show
});
local v13 = v9:CreateTab({
Name = "Credits",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true -- This will determine whether the big header text in the tab will show
})
getgenv().AimbotEnabled = false;
getgenv().ESPEnabled = false;
getgenv().InfiniteJumpEnabled = false;
getgenv().NoClipEnabled = false;
getgenv().CFrameWalkEnabled = false;
getgenv().CFrameWalkSpeed = 0.1;
getgenv().Smoothness = 0.6;
getgenv().AutoFarmEnabled = false;
getgenv().SilentAimEnabled = false;
getgenv().FOVCircleSize = 100;
local v24 = game:GetService('Players');
local v25 = v24.LocalPlayer;
local v26 = v25:GetMouse();
local v27 = game:GetService('RunService');
local v28 = workspace.CurrentCamera;
local v29 = RaycastParams.new();
v29.FilterType = Enum.RaycastFilterType.Blacklist;
v29.IgnoreWater = true;
local v33 = CFrame.new(- 119.64421099999998, - 677.249939, 1139.98853);
local v34 = 350;
local function v35()
local v69 = 0;
local v70;
while true do
if (v69 == 0) then
v70 = 0;
while true do
if (v70 == (0)) then
if (v25.Character and v25.Character:FindFirstChild('HumanoidRootPart')) then
local v251 = 0;
local v252;
local v253;
while true do
local v264 = 0;
while true do
if (v264 == (0)) then
if (1 == v251) then
return v253 < v34
end
if (v251 == (0)) then
v252 = v25.Character.HumanoidRootPart.Position;
v253 = (v252 - v33.Position).Magnitude;
v251 = 1;
end
break
end
end
end
end
return false
end
end
break
end
end
end
local function v36(v71)
if (v71.Character and not v71.Character:FindFirstChild('Totally_NOT_Esp')) then
local v179 = 0;
local v180;
while true do
if (v179 == (0)) then
local v211 = 0;
while true do
if (v211 == 1) then
v179 = 1;
break
end
if (v211 == (0)) then
v180 = Instance.new('Highlight');
v180.Name = 'Totally_NOT_Esp';
v211 = 1;
end
end
end
if (v179 == (4)) then
v180.Parent = v71.Character;
break
end
if (v179 == (2)) then
v180.FillColor = Color3.fromRGB(255, 0, 0);
v180.FillTransparency = 0.5;
v179 = 3;
end
if (v179 == 3) then
v180.OutlineColor = Color3.fromRGB(255, 255, 255);
v180.OutlineTransparency = 0;
v179 = 4;
end
if (v179 == 1) then
v180.Adornee = v71.Character;
v180.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop;
v179 = 2;
end
end
end
end
local function v37()
for v169, v170 in pairs(v24:GetPlayers()) do
if ((v170 ~= v25) and v170.Character and v170.Character:FindFirstChild('HumanoidRootPart')) then
local v194 = 0;
local v195;
while true do
if (v194 == (0)) then
v195 = (v25.Character.HumanoidRootPart.Position - v170.Character.HumanoidRootPart.Position).Magnitude;
if (v195 <= v34) then
v36(v170);
elseif v170.Character:FindFirstChild('Totally_NOT_Esp') then
v170.Character.Totally_NOT_Esp:Destroy();
end
break
end
end
end
end
end
v24.PlayerAdded:Connect(function(v72)
if getgenv().ESPEnabled then
v72.CharacterAdded:Connect(function()
if (v25.Character and v25.Character:FindFirstChild('HumanoidRootPart')) then
local v222 = 0;
local v223;
while true do
if (v222 == (0)) then
v223 = (v25.Character.HumanoidRootPart.Position - v72.Character.HumanoidRootPart.Position).Magnitude;
if (v223 <= v34) then
v36(v72);
end
break
end
end
end
end);
end
end);
v27.RenderStepped:Connect(function()
if getgenv().ESPEnabled then
v37();
else
for v196, v197 in pairs(v24:GetPlayers()) do
if (v197.Character and v197.Character:FindFirstChild('Totally_NOT_Esp')) then
v197.Character.Totally_NOT_Esp:Destroy();
end
end
end
end);
local function v38()
local v73;
local v74 = math.huge;
for v171, v172 in pairs(v24:GetPlayers()) do
if ((v172 ~= v25) and v172.Character and v172.Character:FindFirstChild('HumanoidRootPart')) then
local v198 = 0;
local v199;
while true do
if (v198 == (0)) then
v199 = (v25.Character.HumanoidRootPart.Position - v172.Character.HumanoidRootPart.Position).magnitude;
if (v199 < v74) then
local v256 = 0;
local v257;
while true do
if (v256 == (0)) then
v257 = 0;
while true do
if (0 == v257) then
v74 = v199;
v73 = v172;
break
end
end
break
end
end
end
break
end
end
end
end
return v73
end
local v39;
local function v40()
local v75 = 0;
local v76;
while true do
if (v75 == (0)) then
v76 = v38();
if (v76 and v76.Character and v76.Character:FindFirstChild('HumanoidRootPart')) then
local v224 = v76.Character:FindFirstChild('Humanoid');
local function v225()
if (v25.Character and v25.Character:FindFirstChild('HumanoidRootPart')) then
local v258 = v25.Character.HumanoidRootPart;
local v259 = v76.Character.HumanoidRootPart;
local v260 = v259.Position + Vector3.new(0, 8, 0) ;
v258.CFrame = CFrame.new(v260, v259.Position);
end
end
if v224 then
v39 = v27.Heartbeat:Connect(v225);
v224.Died:Connect(function()
if v39 then
v39:Disconnect();
end
end);
end
end
break
end
end
end
v26.Button1Down:Connect(function()
if (getgenv().AutoFarmEnabled and not v35()) then
local v181 = 0;
while true do
if (v181 == (0)) then
if v39 then
v39:Disconnect();
end
v40();
break
end
end
end
end);
local function v41(v77)
if (not v77 or not v77.Character or not v77.Character:FindFirstChild('Head')) then
return false
end
local v78 = v77.Character;
local v79 = v78.Head;
v29.FilterDescendantsInstances = {
v25.Character,
v78
};
local v81 = v28.CFrame.Position;
local v82 = (v79.Position - v81).Unit * (v79.Position - v81).Magnitude ;
local v83 = workspace:Raycast(v81, v82, v29);
return not v83 or v83.Instance:IsDescendantOf(v78)
end
local function v42()
local v84;
local v85 = math.huge;
local v86 = v28.CFrame.LookVector;
for v173, v174 in pairs(v24:GetPlayers()) do
if ((v174 ~= v25) and v174.Character and v174.Character:FindFirstChild('Head') and (v174.Character:FindFirstChildOfClass('Humanoid').Health > (0))) then
if v41(v174) then
local v226 = v174.Character.Head;
local v227 = (v226.Position - v28.CFrame.Position).Unit;
local v228 = v86:Dot(v227);
if (v228 > 0.9) then
local v247 = 0;
local v248;
while true do
if (v247 == (0)) then
v248 = (v226.Position - v28.CFrame.Position).Magnitude;
if (v248 < v85) then
v84 = v174;
v85 = distance;
end
break
end
end
end
end
end
end
return v84
end
local v43 = false;
v26.Button1Down:Connect(function()
local v87 = 0;
while true do
if (v87 == (0)) then
v43 = true;
while v43 and getgenv().AimbotEnabled do
local v207 = 0;
while true do
if (v207 == (0)) then
if not v35() then
local v265 = 0;
local v266;
while true do
if (v265 == 0) then
v266 = v42();
if (v266 and v266.Character and v266.Character:FindFirstChild('Head')) then
local v283 = v266.Character.Head;
local v284 = v283.Position;
local v285 = v28.CFrame;
local v286 = CFrame.new(v285.Position, v284);
v28.CFrame = v285:Lerp(v286, getgenv().Smoothness);
end
break
end
end
end
v27.RenderStepped:Wait();
break
end
end
end
break
end
end
end);
v26.Button1Up:Connect(function()
v43 = false;
end);
local v44 = v10:CreateSection("Aim Method (Can't Use Both)");
v10:CreateToggle({
Name = "Enable Aimbot",
Description = nil,
CurrentValue = false,
Callback = function(v88)
getgenv().AimbotEnabled = v88;
end
}, "AimbotToggle");
local v44 = v11:CreateSection("Types of ESP");
v11:CreateToggle({
Name = "Enable ESP",
Description = nil,
CurrentValue = false,
Callback = function(v90)
getgenv().ESPEnabled = v90;
end
}, "ESPToggle");
v10:CreateToggle({
Name = "Enable SilentAim",
Description = nil,
CurrentValue = false,
Callback = function(v92)
getgenv().SilentAimEnabled = v92;
end
}, "SilentAimToggle");
v10:CreateSlider({
Name = "Aimbot Strength",
Range = {0.40000000000009095, 1},
Increment = 1E-2,
CurrentValue = 0.6,
Callback = function(v94)
getgenv().Smoothness = v94;
end
}, "AimbotStrengthSlider");
local v44 = v10:CreateSection("Blatant(DOWN)");
v10:CreateToggle({
Name = "Teleport to Enemy",
Description = nil,
CurrentValue = false,
Callback = function(v96)
getgenv().AutoFarmEnabled = v96;
end
}, "BlatantToggle");
v13:CreateLabel({
Text = "u",
Style = 2
})
local v44 = v12:CreateSection("Local Player");
v12:CreateToggle({
Name = "WalkSpeed",
Description = nil,
CurrentValue = false,
Callback = function(v98)
getgenv().CFrameWalkEnabled = v98;
end
}, "WalkspeedToggle")
local v45;
local function v46(v100)
if (not v100 or not v100.Character or not v100.Character:FindFirstChild('Head')) then
return false
end
local v101 = v100.Character.Head;
local v102 = v28.CFrame.Position;
local v103 = (v101.Position - v102).Unit * (1E3) ;
local v104 = Ray.new(v102, v103);
local v105, v106 = workspace:FindPartOnRayWithIgnoreList(v104, {
v25.Character
}, false, true);
return v105 and v105:IsDescendantOf(v100.Character)
end
local function v47()
local v107;
local v108 = math.huge;
for v175, v176 in pairs(v24:GetPlayers()) do
if ((v176 ~= v25) and v176.Character and v176.Character:FindFirstChild('Head') and (v176.Character:FindFirstChildOfClass('Humanoid').Health > 0)) then
local v200 = 0;
local v201;
local v202;
while true do
if ((0) == v200) then
v201 = v176.Character.Head;
v202 = (v201.Position - v28.CFrame.Position).Magnitude;
v200 = 1;
end
if (v200 == (1)) then
if ((v202 < v108) and v46(v176)) then
v107 = v176;
v108 = v202;
end
break
end
end
end
end
return v107
end
v26.Button1Down:Connect(function()
if (getgenv().SilentAimEnabled and not v35()) then
local v182 = 0;
local v183;
while true do
if (0 == v182) then
v183 = v47();
if (v183 and v183.Character and v183.Character:FindFirstChild('Head')) then
local v249 = 0;
local v250;
while true do
if (v249 == 1) then
v28.CFrame = CFrame.new(v28.CFrame.Position, v250.Position);
break
end
if (v249 == (0)) then
v250 = v183.Character.Head;
v45 = v28.CFrame;
v249 = 1;
end
end
end
break
end
end
end
end);
v26.Button1Up:Connect(function()
if (getgenv().SilentAimEnabled and v45) then
v28.CFrame = v45;
end
end);
game:GetService('UserInputService').JumpRequest:Connect(function()
if getgenv().InfiniteJumpEnabled then
v25.Character:FindFirstChildOfClass('Humanoid'):ChangeState('Jumping');
end
end);
v27.Stepped:Connect(function()
if getgenv().NoClipEnabled then
for v203, v204 in pairs(v25.Character:GetDescendants()) do
if (v204:IsA('BasePart') and v204.CanCollide) then
v204.CanCollide = false;
end
end
end
end);
v27.RenderStepped:Connect(function()
if getgenv().CFrameWalkEnabled then
local v185 = v25.Character.Humanoid.MoveDirection;
local v186 = v25.Character.HumanoidRootPart.Position + (v185 * getgenv().CFrameWalkSpeed) ;
local v187 = Ray.new(v25.Character.HumanoidRootPart.Position, v186 - v25.Character.HumanoidRootPart.Position);
local v188, v189 = workspace:FindPartOnRay(v187, v25.Character);
if not v188 then
v25.Character.Humanoid:Move(v185, false);
v25.Character.HumanoidRootPart.CFrame = v25.Character.HumanoidRootPart.CFrame + (v185 * getgenv().CFrameWalkSpeed) ;
end
end
end);
local v48 = game:GetService('Players');
local v49 = game:GetService('TweenService');
local v50 = game:GetService('RunService');
local v51 = 300;
local v52 = 1.2999999999999998;
local v53 = 2;
getgenv().HealthESPEnabled = false;
local function v55(v109)
if not v109 then
return
end
local v110 = v109:FindFirstChild('Head');
while not v110 do
local v177 = 0;
local v178;
while true do
if (v177 == (0)) then
v178 = 0;
while true do
if (v178 == (0)) then
wait();
v110 = v109:FindFirstChild('Head');
break
end
end
break
end
end
end
if v110:FindFirstChild('HealthBar') then
return
end
local v111 = Instance.new('BillboardGui');
v111.Name = 'HealthBar';
v111.Adornee = v110;
v111.Size = UDim2.new(v52, 2, v52 * (3.5), 0);
v111.StudsOffset = Vector3.new(3, - 1, 0);
v111.AlwaysOnTop = true;
v111.Enabled = false;
v111.Parent = v110;
local v119 = Instance.new('Frame');
v119.BackgroundColor3 = Color3.new(1, 1, 1);
v119.BorderSizePixel = 0;
v119.Size = UDim2.new(1, 0, 1, 0);
v119.Parent = v111;
local v124 = Instance.new('UICorner');
v124.CornerRadius = UDim.new(0, 10);
v124.Parent = v119;
local v127 = Instance.new('Frame');
v127.BackgroundColor3 = Color3.new(0, 0, 0);
v127.BorderSizePixel = 0;
v127.Size = UDim2.new(1, - 4, 1, - 4);
v127.Position = UDim2.new(0, 2, 0, 2);
v127.Parent = v119;
local v133 = Instance.new('UICorner');
v133.CornerRadius = UDim.new(0, 9);
v133.Parent = v127;
local v136 = Instance.new('Frame');
v136.Name = 'HealthBarFill';
v136.AnchorPoint = Vector2.new(0, 1);
v136.Position = UDim2.new(0, 0, 1, 0);
v136.Size = UDim2.new(1, 0, 1, 0);
v136.BorderSizePixel = 0;
v136.BackgroundColor3 = Color3.fromRGB(0, 255, 0);
v136.Parent = v127;
local v144 = Instance.new('UICorner');
v144.CornerRadius = UDim.new(0, 8);
v144.Parent = v136;
local v147 = v109:FindFirstChildOfClass('Humanoid');
if v147 then
local function v190()
if (v48.LocalPlayer.Character and v48.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') and getgenv().HealthESPEnabled) then
local v230 = 0;
local v231;
while true do
if (v230 == (0)) then
v231 = (v48.LocalPlayer.Character.HumanoidRootPart.Position - v110.Position).Magnitude;
v111.Enabled = v231 <= v51 ;
v230 = 1;
end
if (v230 == (1)) then
if (v231 <= v51) then
local v271 = v147.Health;
local v272 = v147.MaxHealth;
local v273 = v271 / v272 ;
local v274 = Color3.fromRGB(0, 255, 0);
if (v273 > 0.75) then
v274 = Color3.fromRGB(0, 255, 0);
elseif (v273 > (0.5)) then
v274 = Color3.fromRGB(255, 255, 0);
elseif (v273 > 0.25) then
v274 = Color3.fromRGB(255, 165, 0);
else
v274 = Color3.fromRGB(255, 0, 0);
end
local v275 = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out);
local v276 = {
Size = UDim2.new(1, 0, v273, 0)
};
local v277 = {
BackgroundColor3 = v274
};
local v278 = v49:Create(v136, v275, v276);
local v279 = v49:Create(v136, v275, v277);
v278:Play();
v279:Play();
else
v111.Enabled = false;
end
break
end
end
else
v111.Enabled = false;
end
end
v147.HealthChanged:Connect(v190);
v190();
v50.RenderStepped:Connect(function()
if getgenv().HealthESPEnabled then
v190();
else
v111.Enabled = false;
end
end);
end
end
local function v56(v148)
local v149 = 0;
local v150;
while true do
if (v149 == 0) then
if (v148 == v48.LocalPlayer) then
return
end
v150 = nil;
v149 = 1;
end
if ((2) == v149) then
v148.CharacterAdded:Connect(v150);
break
end
if ((1) == v149) then
function v150(v209)
v55(v209);
end
if v148.Character then
v55(v148.Character);
end
v149 = 2;
end
end
end
v48.PlayerAdded:Connect(v56);
for v151, v152 in ipairs(v48:GetPlayers()) do
if (v152 ~= v48.LocalPlayer) then
v56(v152);
end
end
v11:CreateToggle({
Name = "Enable Health ESP",
Description = nil,
CurrentValue = false,
Callback = function(v153)
local v154 = 0;
while true do
if (v154 == (0)) then
getgenv().HealthESPEnabled = v153;
if v153 then
for v241, v242 in pairs(v48:GetPlayers()) do
if v242.Character then
v55(v242.Character);
end
end
else
for v243, v244 in pairs(v48:GetPlayers()) do
if (v244.Character and v244.Character:FindFirstChild('Head') and v244.Character.Head:FindFirstChild('HealthBar')) then
v244.Character.Head.HealthBar:Destroy();
end
end
end
break
end
end
end
}, "ESPHealtToggle");
local v48 = game:GetService('Players');
local v57 = game:GetService('UserInputService');
local v50 = game:GetService('RunService');
local v58 = v48.LocalPlayer;
local v59 = false;
local v60 = 50;
local v61;
local v62;
local function v63(v155)
local v156 = 0;
local v157;
local v158;
while true do
if (v156 == (1)) then
v61.Parent = v157;
v158 = nil;
v156 = 2;
end
if (0 == v156) then
v157 = v155:WaitForChild('HumanoidRootPart');
if not v61 then
v61 = Instance.new('BodyVelocity');
v61.MaxForce = Vector3.new(100000, 100000, 100000);
end
v156 = 1;
end
if (v156 == (3)) then
v62 = v50.Heartbeat:Connect(function()
if v59 then
v61.Velocity = v158();
else
v61.Velocity = Vector3.new(0, 0, 0);
end
end);
break
end
if (v156 == (2)) then
function v158()
local v210 = Vector3.new(0, 0, 0);
if v57:IsKeyDown(Enum.KeyCode.W) then
v210 = v210 + (workspace.CurrentCamera.CFrame.LookVector * v60) ;
end
if v57:IsKeyDown(Enum.KeyCode.S) then
v210 = v210 - (workspace.CurrentCamera.CFrame.LookVector * v60) ;
end
if v57:IsKeyDown(Enum.KeyCode.A) then
v210 = v210 - (workspace.CurrentCamera.CFrame.RightVector * v60) ;
end
if v57:IsKeyDown(Enum.KeyCode.D) then
v210 = v210 + (workspace.CurrentCamera.CFrame.RightVector * v60) ;
end
return v210
end
if v62 then
v62:Disconnect();
end
v156 = 3;
end
end
end
local function v64()
if v61 then
v61.Velocity = Vector3.new(0, 0, 0);
v61.Parent = nil;
end
end
local function v65(v159)
local v160 = 0;
while true do
if ((0) == v160) then
v63(v159);
wait(0.1);
v160 = 1;
end
if (v160 == (1)) then
if v59 then
v61.Parent = v159:FindFirstChild('HumanoidRootPart');
else
v64();
end
break
end
end
end
v58.CharacterAdded:Connect(v65);
if v58.Character then
v58.Character:WaitForChild('HumanoidRootPart');
v65(v58.Character);
end
v12:CreateInput({
Name = "Toggle Fly",
Description = nil,
PlaceholderText = "keybind",
CurrentValue = "X",
Hold = false,
Numeric = false,
MaxCharacters = nil,
Enter = false,
Callback = function()
v59 = not v59;
if (v59 and v58.Character) then
local v193 = 0;
while true do
if (0 == v193) then
v63(v58.Character);
v61.Parent = v58.Character:FindFirstChild('HumanoidRootPart');
break
end
end
else
v64();
end
end
}, "ToggleFlyInput");
v12:CreateSlider({
Name = "Fly Speed",
Range = {30, 100},
Increment = 1,
CurrentValue = 50,
Callback = function(v161)
v60 = v161;
end
}, "FLYSlider");
v12:CreateSlider({
Name = "Walkspeed Value",
Range = {0.2, 1.5},
Increment = 0.1,
CurrentValue = 0.2,
Callback = function(v162)
getgenv().CFrameWalkSpeed = v162;
end
}, "WSSlider");
local v44 = v12:CreateSection("misc")
v12:CreateToggle({
Name = "Infinite Jump",
Description = nil,
CurrentValue = false,
Callback = function(v164)
getgenv().InfiniteJumpEnabled = v164;
end
}, "ınfjumpToggle");
v12:CreateToggle({
Name = "Noclip",
Description = nil,
CurrentValue = false,
Callback = function(v166)
getgenv().NoClipEnabled = v166;
end
}, "noclipToggle");