From 11febcfba0569fd6f1110ec2c2e6b833f68b420b Mon Sep 17 00:00:00 2001 From: EmoGarbage404 Date: Mon, 16 Mar 2026 10:06:02 -0400 Subject: [PATCH] Rename superfan to sleeper agent --- src/SUMMARY.md | 4 +-- src/design/masks/traitor/sleeper-agent.md | 30 +++++++++++++++++++++ src/design/masks/traitor/syndie-superfan.md | 30 --------------------- 3 files changed, 32 insertions(+), 32 deletions(-) create mode 100644 src/design/masks/traitor/sleeper-agent.md delete mode 100644 src/design/masks/traitor/syndie-superfan.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index b8ae5ca..3b51277 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -67,7 +67,7 @@ - [Recruit](design/masks/traitor/recruit.md) - [Subverter](design/masks/traitor/subverter.md) - [Turncoat](design/masks/traitor/turncoat.md) - - [Syndie Superfan](design/masks/traitor/syndie-superfan.md) + - [Sleeper Agent](design/masks/traitor/sleeper-agent.md) - [Mafia](design/masks/mafia.md) - [Consigliere](design/masks/mafia/consigliere.md) - [Godfather](design/masks/mafia/godfather.md) @@ -128,4 +128,4 @@ - [Polymath](design/removed/polymath.md) - [Sacrifice](design/removed/sacrifice.md) - [Spy](design/removed/spy.md) - - [Wildcards](design/removed/wildcards.md) \ No newline at end of file + - [Wildcards](design/removed/wildcards.md) diff --git a/src/design/masks/traitor/sleeper-agent.md b/src/design/masks/traitor/sleeper-agent.md new file mode 100644 index 0000000..7b670df --- /dev/null +++ b/src/design/masks/traitor/sleeper-agent.md @@ -0,0 +1,30 @@ +# Sleeper Agent + +{{#template ../../../templates/implemented.md }} + +> **Name:** Sleeper Agent +> +> **Troupe:** [Crew](../crew.md) → [Traitor](../traitors.md) +> +> **Description:** Win with the crew, unless they wipe out the traitors, in which case you convert on the spot. +> +> **Objectives:** The objectives of their current troupe. +> +> **Masquerade notes:** A good balancing piece for most traitor-based modes, gives them a second chance. You may wish to pick a strong solo traitor mask as their conversion target. +> +> *God I love sleeping in my comfy syndie PJs... Radio transmission? We're nearly out of this mess, I wonder what they need me to do?* + +## Concept +A second chance for the traitors, who only gets their true mask when their troupe is wiped out. + +## Abilities +When all members of the Traitor troupe have died, this mask transforms into a traitor mask determined by the current [Masquerade](../../masquerades.md). + +## Gameplay +The sleeper agent is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for potential oracles and the likes. + +The sleeper agent wins with their current troupe, so if the traitors don't **all** die, they still win with the crew. This is not necessarily traditional to the werewolf role (aptly named [Traitor](https://werewolf.chat/Traitor)) this mask is based on, but is necessary due to the outstanding impact even a [Recruit](recruit.md) can have on the game. + +They give the traitors a second shot if they get wiped, by resuming where they left off, but the traitors need to leave off in a strong position for the sleeper agent to do particularly well. Missing only the nuke objective (for example) is entirely recoverable. + +Upon conversion, the sleeper agent is given a cache location for their new mask and an audio cue to inform them of the change. diff --git a/src/design/masks/traitor/syndie-superfan.md b/src/design/masks/traitor/syndie-superfan.md deleted file mode 100644 index e5e1a72..0000000 --- a/src/design/masks/traitor/syndie-superfan.md +++ /dev/null @@ -1,30 +0,0 @@ -# Syndie Superfan - -{{#template ../../../templates/implemented.md }} - -> **Name:** Syndie Superfan -> -> **Troupe:** [Traitor](../traitors.md)/[Crew](../crew.md) -> -> **Description:** Win with the crew, unless they wipe out the traitors, in which case you convert on the spot. -> -> **Objectives:** The objectives of their current troupe. -> -> **Masquerade notes:** A good balancing piece for most traitor-based modes, gives them a second chance. You may wish to pick a strong solo traitor mask as their conversion target. -> -> *Ohmygod a.. real member of the syndicate holy SHIt can I get your autogra- yea i'm like your biggest fan I even have this commemorative illegal brain implant!* - -## Concept -A second chance for the traitors, who only gets their true mask when their troupe is wiped out. - -## Abilities -When all members of the Traitor troupe have died, this mask transforms into a traitor mask determined by the current [Masquerade](../../masquerades.md). - -## Gameplay -The superfan is known by the traitors, but not vice versa, with the traitor team composition unknown to the superfan until they're all dead and dusted. The superfan is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for potential oracles and the likes. - -The superfan wins with their current troupe, so if the traitors don't **all** die, they still win with the crew. This is not necessarily traditional to the werewolf role (aptly named [Traitor](https://werewolf.chat/Traitor)) this mask is based on, but is necessary due to the outstanding impact even a [Recruit](recruit.md) can have on the game. - -They give the traitors a second shot if they get wiped, by resuming where they left off, but the traitors need to leave off in a strong position for the superfan to do particularly well. Missing only the nuke objective (for example) is entirely recoverable. - -Upon conversion, the superfan is given a cache location for their new mask and an audio cue to inform them of the change.