Summary
I am testing Tatsunoko vs. Capcom: Ultimate All-Stars (USA, STKE08) with ModernGekko/RecompCore on Windows.
The game runs at around 60 FPS with the JIT and most gameplay is functional, but it still freezes in several repeatable or intermittent situations.
Freeze behavior
- Demo / Attract Mode: reproducible freeze at roughly the same point after a cold launch.
- Training Mode: intermittent freezes.
- Arcade Mode: can freeze during character selection or during transitions.
- When the freeze happens, the image remains stuck rather than the process immediately exiting.
Working parts
- Audio works.
- GameCube controller configuration works through
GCPadNew.ini.
- Arcade stick works through SDL as
SDL/0/Xbox One Controller.
- Shader cache works.
- Waiting for shader compilation before startup works.
- Software volume control works.
Typical runtime options:
--allow-interpreter
--graphics D3D
--audio "WASAPI (Exclusive Mode)"
Summary
I am testing Tatsunoko vs. Capcom: Ultimate All-Stars (USA, STKE08) with ModernGekko/RecompCore on Windows.
The game runs at around 60 FPS with the JIT and most gameplay is functional, but it still freezes in several repeatable or intermittent situations.
Freeze behavior
Working parts
GCPadNew.ini.SDL/0/Xbox One Controller.Typical runtime options: