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Tatsunoko vs. Capcom freezes in DEMO screen /Training/Arcade with JIT #16

Description

@strider973

Summary

I am testing Tatsunoko vs. Capcom: Ultimate All-Stars (USA, STKE08) with ModernGekko/RecompCore on Windows.

The game runs at around 60 FPS with the JIT and most gameplay is functional, but it still freezes in several repeatable or intermittent situations.

Freeze behavior

  • Demo / Attract Mode: reproducible freeze at roughly the same point after a cold launch.
  • Training Mode: intermittent freezes.
  • Arcade Mode: can freeze during character selection or during transitions.
  • When the freeze happens, the image remains stuck rather than the process immediately exiting.

Working parts

  • Audio works.
  • GameCube controller configuration works through GCPadNew.ini.
  • Arcade stick works through SDL as SDL/0/Xbox One Controller.
  • Shader cache works.
  • Waiting for shader compilation before startup works.
  • Software volume control works.

Typical runtime options:

--allow-interpreter
--graphics D3D
--audio "WASAPI (Exclusive Mode)"

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