Parameters:
-
name: Name of the effect. -
col1: First color (hex). -
col2: Second color (hex).
Description:
Add a new custom effect to the list drawn from at every major event.
Description:
Updates the moon for all players.
Returns: number: Current day including phase offset.
Parameters:
min: Minimum number passed to the random.max: Max number passed to the random.fac: Number between 0-1 determining how much of the saturation is kept. 0 being fully desaturated and 1 being the original random color.
Returns:
string: Hex code.
Example usage:
local shadows = ecliptic_cycle.random_color(10, 100, 0.3)
local highlights = ecliptic_cycle.random_color(150, 255, 0.8)
ecliptic_cycle.set_effect(shadows, highlights)Takes 1 string/number:
param1 = number: 0-1 sets randomly generated color and keeps a percentage of the saturation defined in param1.
param1 = string:
-
Effect Name: Sets the effect to the registered effect by it's name. -
#hex1 #hex2: Sets the effect with hex1 as the shadows and hex2 as highlights.
Or 2 strings:
param1: hex
param1:hex
Returns:
-
boolean: Whether the operation succeeded. -
string: A status message.
Examples:
ecliptic_cycle.set_effect(0.5) -- Random Colors, with 50% saturation
ecliptic_cycle.register_effect("Cosmic Clockwork", "#09362b", "#926e45")
ecliptic_cycle.set_effect("Cosmic Clockwork") -- Sets the effect to one from the pre-registered list.
--These two are fuctionally the same
ecliptic_cycle.set_effect("#ff00ff", "#ffffff")
ecliptic_cycle.set_effect("#ff00ff #ffffff")
-- In both cases: The first color sets the shadows
-- The second color sets the highlights.
Parameters:
day: Day number.
Returns:
-
boolean: majorEvent (effect shuffle) -
boolean: minorEvent (desaturated random color)
Description:
-
Major events happen around once every 15-150~ days. (3-7 times per 365 days)
-
Minor events happens every 1-15 days.
Parameters:
player: playerRef.
Description:
Gets the current phase texture and applies the effect (if needed) and set's the moon texture for that player.
Description:
Sets the current phase based on the day and checks for events.
Parameters:
day: (optional) day number, like that from core.get_day_count()
Returns:
number: Phase index.
Description:
Returns the current lunar phase index. 0-29.
If day is given it will return the phase for that day (plus the phase offset)
If no day is given it will return the phase for the current day
Returns:
-
table:{color1, color2}hex color or nil (if no effect is set) -
string: effect type. "Effect Name", "random", "none", or "custom"
Description:
-
custom: Color was set using two hex codes. -
random: Color was set using a saturation percentage number. -
Doom: (example name) Color was set using this name. -
none: No effect is applied. Default moon is set.