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collisionDetection.js
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59 lines (49 loc) · 1.38 KB
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var CollisionDetection = {};
CollisionDetection.isCollide = function (obj1, obj2) {
return (
CollisionDetection.isCollideY(obj1, obj2) &&
CollisionDetection.isCollideX(obj1, obj2)
);
};
CollisionDetection.isCollideX = function (obj1, obj2) {
return CollisionDetection.isNearX(obj1, obj2, -1);
};
CollisionDetection.isCollideY = function (obj1, obj2) {
return CollisionDetection.isNearY(obj1, obj2, -1);
};
CollisionDetection.isNear = function (obj1, obj2) {
return (
CollisionDetection.isNearY(
obj1,
obj2,
GameConfig.collision.nearDistanceY
) &&
CollisionDetection.isNearX(obj1, obj2, GameConfig.collision.nearDistanceX)
);
};
CollisionDetection.isNearY = function (obj1, obj2, nearDistanceY) {
var distance = nearDistanceY;
if (distance < 0) {
distance = 0;
}
if (obj1.y <= obj2.y && obj1.y + obj1.height + distance >= obj2.y) {
return true;
} else if (obj2.y <= obj1.y && obj2.y + obj2.height + distance >= obj1.y) {
return true;
} else {
return false;
}
};
CollisionDetection.isNearX = function (obj1, obj2, nearDistanceX) {
var distance = nearDistanceX;
if (distance < 0) {
distance = 0;
}
if (obj1.x <= obj2.x && obj1.x + obj1.width + distance >= obj2.x) {
return true;
} else if (obj2.x <= obj1.x && obj2.x + obj2.width + distance >= obj1.x) {
return true;
} else {
return false;
}
};