Description
Bird physics and pipe movement currently rely on frame updates rather than elapsed time. This can cause gameplay speed to vary depending on the device's frame rate.
Problem
- Players on higher refresh-rate monitors may experience different gameplay speeds.
- Inconsistent physics across devices.
Proposed Improvement
Introduce delta time (dt) based movement calculations:
- Track elapsed time between frames.
- Multiply physics updates by
dt.
Example concept:
position += velocity * deltaTime
Benefits
- Ensures consistent gameplay across devices.
- Improves physics stability.
- Future-proofs the game engine.
Description
Bird physics and pipe movement currently rely on frame updates rather than elapsed time. This can cause gameplay speed to vary depending on the device's frame rate.
Problem
Proposed Improvement
Introduce delta time (
dt) based movement calculations:dt.Example concept:
Benefits