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Copy pathachievementmodel.cpp
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223 lines (190 loc) · 6.73 KB
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#include "achievementmodel.h"
AchievementModel::AchievementModel(QObject *parent)
: QAbstractListModel(parent) {}
int AchievementModel::rowCount(const QModelIndex &parent) const {
Q_UNUSED(parent);
return m_achievements.count();
}
QVariant AchievementModel::data(const QModelIndex &index, int role) const {
if (index.row() < 0 || index.row() >= m_achievements.count())
return QVariant();
const AchievementInfo &achievement = m_achievements[index.row()];
switch (role) {
case BadgeLockedUrlRole:
return achievement.badge_locked_url;
case BadgeNameRole:
return achievement.badge_name;
case BadgeUrlRole:
return achievement.badge_url;
case DescriptionRole:
return achievement.description;
case FlagsRole:
return achievement.flags;
case IdRole:
return achievement.id;
case MemAddrRole:
return achievement.mem_addr;
case PointsRole:
return achievement.points;
//case RarityRole:
// return achievement.rarity;
//case RarityHardcoreRole:
// return achievement.rarity_hardcore;
case TitleRole:
return achievement.title;
case TypeRole:
return achievement.type;
//case AuthorRole:
// return achievement.author;
case TimeUnlockedRole:
return achievement.time_unlocked;
case TimeUnlockedStringRole:
return achievement.time_unlocked_string;
case UnlockedRole:
return achievement.unlocked;
case AchievementLinkRole:
return achievement.achievement_link;
case PrimedRole:
return achievement.primed;
case ValueRole:
return achievement.value;
case PercentRole:
return achievement.percent;
case TargetRole:
return achievement.target;
default:
return QVariant();
}
}
QVariantMap AchievementModel::get(int row) const {
QVariantMap map;
if (row < 0 || row >= m_achievements.size())
return map;
const auto &a = m_achievements.at(row);
map["badgeLockedUrl"] = a.badge_locked_url;
map["badgeName"] = a.badge_name;
map["badgeUrl"] = a.badge_url;
map["description"] = a.description;
map["flags"] = a.flags;
map["id"] = a.id;
map["memAddr"] = a.mem_addr;
map["points"] = a.points;
map["title"] = a.title;
map["type"] = a.type;
map["timeUnlocked"] = a.time_unlocked;
map["timeUnlockedString"] = a.time_unlocked_string;
map["unlocked"] = a.unlocked;
map["achievementLink"] = a.achievement_link;
map["primed"] = a.primed;
map["value"] = a.value;
map["percent"] = a.percent;
map["target"] = a.target;
return map;
}
QHash<int, QByteArray> AchievementModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[BadgeLockedUrlRole] = "badgeLockedUrl";
roles[BadgeNameRole] = "badgeName";
roles[BadgeUrlRole] = "badgeUrl";
roles[DescriptionRole] = "description";
roles[FlagsRole] = "flags";
roles[IdRole] = "id";
roles[MemAddrRole] = "memAddr";
roles[PointsRole] = "points";
//roles[RarityRole] = "rarity";
//roles[RarityHardcoreRole] = "rarityHardcore";
roles[TitleRole] = "title";
roles[TypeRole] = "type";
//roles[AuthorRole] = "author";
roles[TimeUnlockedRole] = "timeUnlocked";
roles[TimeUnlockedStringRole] = "timeUnlockedString";
roles[UnlockedRole] = "unlocked";
roles[AchievementLinkRole] = "achievementLink";
roles[PrimedRole] = "primed";
roles[ValueRole] = "value";
roles[PercentRole] = "percent";
roles[TargetRole] = "target";
return roles;
}
void AchievementModel::setUnlockedState(const unsigned int& i, const bool& unlocked, const QDateTime& time) {
m_achievements[i].unlocked = unlocked;
m_achievements[i].time_unlocked = time;
m_achievements[i].time_unlocked_string = time.toString("MMMM d yyyy, h:mmap");
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {UnlockedRole, TimeUnlockedRole, TimeUnlockedStringRole});
}
AchievementInfo* AchievementModel::unlockAchievement(const unsigned int& id, const QDateTime& time) {
if (!m_indexById.contains(id))
return nullptr;
int i = m_indexById[id];
AchievementInfo& a = m_achievements[i];
if (a.unlocked)
return nullptr;
a.unlocked = true;
a.time_unlocked = time;
a.time_unlocked_string = time.toString("MMMM d yyyy, h:mmap");
a.value = a.target;
a.percent = 100;
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {UnlockedRole, TimeUnlockedRole, TimeUnlockedStringRole, ValueRole, PercentRole});
emit unlockedChanged();
return &a;
}
void AchievementModel::primeAchievement(const unsigned int& id, const bool& p) {
if (!m_indexById.contains(id))
return;
int i = m_indexById[id];
m_achievements[i].primed = p;
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {PrimedRole});
emit primedChanged(m_achievements[i].badge_url, p);
}
void AchievementModel::updateAchievementValue(const unsigned int& id, const int& value) {
if (!m_indexById.contains(id))
return;
int i = m_indexById[id];
m_achievements[i].value = value;
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {ValueRole});
if (!m_achievements[i].unlocked && m_achievements[i].target)
emit valueChanged(m_achievements[i].badge_url, value, m_achievements[i].target);
}
void AchievementModel::updateAchievementPercent(const unsigned int& id, const int& percent) {
if (!m_indexById.contains(id))
return;
int i = m_indexById[id];
m_achievements[i].percent = percent;
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {PercentRole});
}
void AchievementModel::updateAchievementTarget(const unsigned int& id, const int& target) {
if (!m_indexById.contains(id))
return;
int i = m_indexById[id];
m_achievements[i].target = target;
QModelIndex index = createIndex(i, 0);
emit dataChanged(index, index, {TargetRole});
}
void AchievementModel::clearAchievements() {
beginResetModel();
m_achievements.clear();
m_indexById.clear();
endResetModel();
}
QList<AchievementInfo> AchievementModel::getAchievements() {
return m_achievements;
}
void AchievementModel::appendAchievement(AchievementInfo a) {
beginInsertRows(QModelIndex(), m_achievements.size(), m_achievements.size());
m_achievements.append(a);
m_indexById.insert(a.id, m_achievements.size() - 1);
endInsertRows();
}
void AchievementModel::setAchievements(const QList<AchievementInfo>& list) {
beginResetModel();
m_achievements = list;
m_indexById.clear();
for (int i = 0; i < m_achievements.size(); ++i)
m_indexById.insert(m_achievements[i].id, i);
endResetModel();
}