Do I understand correctly that this bug occurred when the DAM_LOSE_TURN flag was not reset ?
If so, then the purpose of hacking the critter_wake_clear_ function is not entirely clear
https://github.com/FakelsHub/sFall-Extended/blob/765a593f91c397a95aadae86552a63d5f1510af8/sfall/Modules/BugFixes.cpp#L1057
He does an excellent job of "stand up" the critters when exiting the map.
Do I understand correctly that this bug occurred when the
DAM_LOSE_TURNflag was not reset ?If so, then the purpose of hacking the
critter_wake_clear_function is not entirely clearhttps://github.com/FakelsHub/sFall-Extended/blob/765a593f91c397a95aadae86552a63d5f1510af8/sfall/Modules/BugFixes.cpp#L1057
He does an excellent job of "stand up" the critters when exiting the map.