I've noticed a few people having this issue commenting about it, but none raising it as a formal issue.
When trying to use any kind of flour, with any source of water in the world, the game crashes. It doesn't matter what container is used, be it a big bowl from the mod, or a vanilla container, or a sourceblock of water. It will not let you make the dough. I have no idea what's doing it.
The text pop-up telling you how to make the dough seems incomplete-

Though I don't imagine that's causing anything.
Below is the error readout I get, it's never any different.
Running on 64 bit Windows 10.0.19045.0 with 32674 MB RAM
Game Version: v1.20.12 (Stable)
11/08/2025 10:50:34: Critical error occurred in the following mod: coreofarts@1.0.0
Loaded Mods: bettertraders@0.0.10, blackguardadditions@1.1.7, bushmeatrecipe@1.0.4, doublebackpackcapacity@0.0.1, forlornadditions@1.0.2, overhaullib@0.2.10, game@1.20.12, zoombuttonreborn@2.0.0, BetterProspecting@1.7.0, betterruins@0.4.15, commonlib@2.6.1, configlib@1.5.3, coreofarts@1.0.0, crockstack@1.0.0, fbadditionspatch@1.0.0, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, medievalexpansion@3.13.1, mobsradar@2.1.8, moreanimals@1.4.2, noticeboard@1.1.1, stepupadvanced@1.0.7, th3dungeon@0.4.3, thecritterpack@1.0.9, vanillaarmory@1.7.7, creative@1.20.12, survival@1.20.12, xlib@0.8.16, artofcooking@1.0.0, filteredbackpacks@0.1.0, stonequarry@3.4.3, xskills@0.8.19, artsxskills@1.1.0
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 225
at CoreOfArts.CollectibleBehaviors.COAInLiquidMixing.CanMixIn(ItemSlot slot, EntityAgent byEntity, Block block, BlockSelection blockSel, COAInLiquidMixingProperties recipe) in E:\Nik\vsmod\Arts\CoreOfArt\CoreOfArt\CollectibleBehaviors\COAInLiquidMixing.cs:line 74
at CoreOfArts.CollectibleBehaviors.COAInLiquidMixing.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in E:\Nik\vsmod\Arts\CoreOfArt\CoreOfArt\CollectibleBehaviors\COAInLiquidMixing.cs:line 155
at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1292
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1128
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 844
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 820
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
As mentioned, I have seen a few other people commenting about this issue, and the error block they provide is also identical.
I've noticed a few people having this issue commenting about it, but none raising it as a formal issue.
When trying to use any kind of flour, with any source of water in the world, the game crashes. It doesn't matter what container is used, be it a big bowl from the mod, or a vanilla container, or a sourceblock of water. It will not let you make the dough. I have no idea what's doing it.
The text pop-up telling you how to make the dough seems incomplete-
Below is the error readout I get, it's never any different.
As mentioned, I have seen a few other people commenting about this issue, and the error block they provide is also identical.