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Inside Luma HDR issues with textures and particles #118

@Hanhedonia

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@Hanhedonia

Hi

I've been tweaking most of my games to give me an HDR experience. While doing so, I've found about Luma support for Inside and decided to give it a shot. Anyway, it worked, but I've found that some textures and partices do not render correctly, and this doesn't happen in the vanilla version of the game. Flashlights show a giant black square, some textures appear completely dark even though they're not supposed to, and some particles produce more black squares instead of sparkles.

Here's an example:

Image

I first tried copying the files in the game folder alone.
Then I tried installing Reshade 6.7.3 with directx 10, 11 and 12 support and then copying the files of Luma HDR version.
I believe it's a problem with the API version or something, so I figured I could change the setting or forcing the game by using a specific API (it even says it's compatible with Directx 9.0c and Directx 11), but I didn't found any settings file to change.

Anyway, I hope there's just something I'm missing. The game looks stunning, but this takes away the inmersion.
Thanks

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