From 7101a25d3401538004ccf71bb0a6334f91f1dc17 Mon Sep 17 00:00:00 2001 From: Hanekmio <179999852+Hanekmio@users.noreply.github.com> Date: Sun, 7 Dec 2025 10:15:16 +0800 Subject: [PATCH 1/5] Update Chinese localization --- .../assets/mobbattle/lang/zh_cn.json | 23 ++++++++++++++----- 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/common/src/main/resources/assets/mobbattle/lang/zh_cn.json b/common/src/main/resources/assets/mobbattle/lang/zh_cn.json index 6ae6c75..b4595a7 100644 --- a/common/src/main/resources/assets/mobbattle/lang/zh_cn.json +++ b/common/src/main/resources/assets/mobbattle/lang/zh_cn.json @@ -9,26 +9,27 @@ "item.mobbattle.mob_army": "生物组队杖", "item.mobbattle.mob_mount": "生物骑乘杖", "item.mobbattle.mob_equip": "生物拾取物品杖", + "item.mobbattle.boss_bar_adder": "BOSS条添加器", "item.mobbattle.egg_ex": "高级刷怪蛋", "mobbattle.tab": "生物大乱斗", "conf.mobbattle.particle": "显示队伍粒子效果", "conf.mobbattle.addai": "自动添加队伍目标AI", "mobbattle.gui.potion": "状态效果", - "mobbattle.gui.duration": "持续刻(每20tick=1s)", + "mobbattle.gui.duration": "持续刻(每20Tick=1s)", "mobbattle.gui.amplifier": "等级", "mobbattle.gui.particle": "粒子效果", "mobbattle.gui.team": "队伍", "mobbattle.gui.amount": "数量", "mobbattle.gui.spacing": "间隔", "mobbattle.gui.save": "保存", - "tooltip.mobbattle.spawnegg": "手持时鼠标左键实体以存进高级刷怪蛋,按住潜行还可保存该实体的NBT数据。", + "tooltip.mobbattle.spawnegg": "手持时鼠标左键实体以存进高级刷怪蛋,\n\n按住潜行还可保存该实体的NBT数据。", "tooltip.mobbattle.spawnegg.spawn": "生成%s", "tooltip.mobbattle.spawnegg.spawn.nbt": "生成%s(带NBT)", "tooltip.mobbattle.spawnegg.save": "已保存实体%s", "tooltip.mobbattle.spawnegg.save.nbt": "已附带NBT数据地保存了实体%s", "tooltip.mobbattle.spawnegg.creative": "仅在创造模式下可复制实体。", "tooltip.mobbattle.armor": "手持时鼠标右键实体以编辑TA的盔甲和物品栏。", - "tooltip.mobbattle.army.first": "鼠标右键方块设定框选的第一个对角线角落方块,再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", + "tooltip.mobbattle.army.first": "鼠标右键方块设定框选的第一个对角线角落方块,\n\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", "tooltip.mobbattle.army.second": "鼠标右键空气将框选内所有实体纳入已存在的同名团队(如果团队不存在则为默认团队)", "tooltip.mobbattle.army.third": "潜行并鼠标右键以重设框选。", "tooltip.mobbattle.army.forth": "鼠标左键实体以将其纳入已存在的同名团队(如果团队不存在则为默认团队)", @@ -41,7 +42,7 @@ "tooltip.mobbattle.effect.give.first": "手持时鼠标左键实体来为TA给予当前已保存的状态效果。", "tooltip.mobbattle.effect.give.second": "手持时鼠标右键来编辑要给予的状态效果。", "tooltip.mobbattle.effect.give.add": "已赋予持续%3$stick的%2$s级%1$s状态效果。", - "tooltip.mobbattle.equip.first": "鼠标右键方块设定框选的第一个对角线角落方块,再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", + "tooltip.mobbattle.equip.first": "鼠标右键方块设定框选的第一个对角线角落方块,\n\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", "tooltip.mobbattle.equip.second": "鼠标右键空气将使框选内的所有实体可以捡起掉落物。", "tooltip.mobbattle.equip.third": "潜行并鼠标右键以重设框选。", "tooltip.mobbattle.equip.box.add": "框选内所有实体现在都可以捡起掉落物。", @@ -55,13 +56,23 @@ "tooltip.mobbattle.group.add": "已添加实体。", "tooltip.mobbattle.heal": "手持时鼠标左键实体可为TA治疗。", "tooltip.mobbattle.kill": "手持时鼠标左键实体来处死TA。", + "tooltip.mobbattle.kill.mode": "当前模式:%s", + "tooltip.mobbattle.kill.mode.switch": "按[%s]切换模式", + "tooltip.mobbattle.kill.all.success": "已处死所有实体", + "tooltip.mobbattle.kill.mode.single": "单一目标", + "tooltip.mobbattle.kill.mode.all": "全部(右键点击处死全部)", "tooltip.mobbattle.mount.first": "第一次鼠标左键实体以选择被骑乘实体。", "tooltip.mobbattle.mount.second": "第二次鼠标左键其他实体将会让TA骑在被骑乘实体上。", "tooltip.mobbattle.mount.reset": "已重设选择实体。", - "tooltip.mobbattle.stick.contains": "已选择实体:%s", + "tooltip.mobbattle.bossbar": "左键点击一个实体以添加一个BOSS条", + "tooltip.mobbattle.bossbar.remove": "右键点击实体以移除TA的BOSS条", + "tooltip.mobbattle.bossbar.color": "按[%s]更改BOSS条颜色", + "tooltip.mobbattle.stick.contains": "已选择实体:%s", "tooltip.mobbattle.stick.first": "鼠标左键以选择实体。", "tooltip.mobbattle.stick.second": "鼠标右键以重置选择实体。", "tooltip.mobbattle.stick.reset": "已重置选择实体。", "tooltip.mobbattle.stick.add": "已选择第一个实体,请选择第二个实体作为其攻击目标。", - "mobbattle.gui.potions": "状态效果" + "mobbattle.gui.potions": "状态效果", + "mobbattle.keycategory": "生物大乱斗", + "mobbattle.key.item": "物品功能" } From 6abcf7a21607586169484f33fd6c14c34fb5d92d Mon Sep 17 00:00:00 2001 From: Hanekmio <179999852+Hanekmio@users.noreply.github.com> Date: Sun, 7 Dec 2025 10:30:28 +0800 Subject: [PATCH 2/5] Update zh_cn.json --- .../assets/mobbattle/lang/zh_cn.json | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/common/src/main/resources/assets/mobbattle/lang/zh_cn.json b/common/src/main/resources/assets/mobbattle/lang/zh_cn.json index b4595a7..b6db3a5 100644 --- a/common/src/main/resources/assets/mobbattle/lang/zh_cn.json +++ b/common/src/main/resources/assets/mobbattle/lang/zh_cn.json @@ -22,35 +22,35 @@ "mobbattle.gui.amount": "数量", "mobbattle.gui.spacing": "间隔", "mobbattle.gui.save": "保存", - "tooltip.mobbattle.spawnegg": "手持时鼠标左键实体以存进高级刷怪蛋,\n\n按住潜行还可保存该实体的NBT数据。", + "tooltip.mobbattle.spawnegg": "手持时鼠标左键实体以存进高级刷怪蛋,按住潜行还可保存该实体的NBT数据。", "tooltip.mobbattle.spawnegg.spawn": "生成%s", "tooltip.mobbattle.spawnegg.spawn.nbt": "生成%s(带NBT)", "tooltip.mobbattle.spawnegg.save": "已保存实体%s", "tooltip.mobbattle.spawnegg.save.nbt": "已附带NBT数据地保存了实体%s", "tooltip.mobbattle.spawnegg.creative": "仅在创造模式下可复制实体。", "tooltip.mobbattle.armor": "手持时鼠标右键实体以编辑TA的盔甲和物品栏。", - "tooltip.mobbattle.army.first": "鼠标右键方块设定框选的第一个对角线角落方块,\n\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", - "tooltip.mobbattle.army.second": "鼠标右键空气将框选内所有实体纳入已存在的同名团队(如果团队不存在则为默认团队)", - "tooltip.mobbattle.army.third": "潜行并鼠标右键以重设框选。", - "tooltip.mobbattle.army.forth": "鼠标左键实体以将其纳入已存在的同名团队(如果团队不存在则为默认团队)", - "tooltip.mobbattle.army.fifth": "使用原版 /team 命令以查看或更改团队颜色。", + "tooltip.mobbattle.army.first": "1.鼠标右键方块设定框选的第一个对角线角落方块\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选", + "tooltip.mobbattle.army.second": "2.鼠标右键空气将框选内所有实体纳入已存在的同名团队(如果团队不存在则为默认团队)", + "tooltip.mobbattle.army.third": "3.潜行并鼠标右键以重设框选。", + "tooltip.mobbattle.army.forth": "4.鼠标左键实体以将其纳入已存在的同名团队(如果团队不存在则为默认团队)", + "tooltip.mobbattle.army.fifth": "5.使用原版 /team 命令以查看或更改团队颜色", "tooltip.mobbattle.army.add": "已将实体纳入团队%s", "tooltip.mobbattle.army.add.box": "已将框选内所有实体纳入团队%s", "tooltip.mobbattle.army.reset": "已重置框选角落方块。", - "tooltip.mobbattle.effect.remove": "手持时鼠标左键实体以移除TA的状态效果。", + "tooltip.mobbattle.effect.remove": "手持时鼠标左键实体以移除TA的状态效果", "tooltip.mobbattle.effect.remove.clear": "实体的状态效果已移除。", - "tooltip.mobbattle.effect.give.first": "手持时鼠标左键实体来为TA给予当前已保存的状态效果。", - "tooltip.mobbattle.effect.give.second": "手持时鼠标右键来编辑要给予的状态效果。", + "tooltip.mobbattle.effect.give.first": "1.手持时鼠标左键实体来为TA给予当前已保存的状态效果", + "tooltip.mobbattle.effect.give.second": "2.手持时鼠标右键来编辑要给予的状态效果", "tooltip.mobbattle.effect.give.add": "已赋予持续%3$stick的%2$s级%1$s状态效果。", - "tooltip.mobbattle.equip.first": "鼠标右键方块设定框选的第一个对角线角落方块,\n\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选(类似WorldEdit)", - "tooltip.mobbattle.equip.second": "鼠标右键空气将使框选内的所有实体可以捡起掉落物。", - "tooltip.mobbattle.equip.third": "潜行并鼠标右键以重设框选。", + "tooltip.mobbattle.equip.first": "1.鼠标右键方块设定框选的第一个对角线角落方块\n再次鼠标右键其他方块设定框选的第二个对角线角落方块以完成框选", + "tooltip.mobbattle.equip.second": "2.鼠标右键空气将使框选内的所有实体可以捡起掉落物", + "tooltip.mobbattle.equip.third": "3.潜行并鼠标右键以重设框选", "tooltip.mobbattle.equip.box.add": "框选内所有实体现在都可以捡起掉落物。", "tooltip.mobbattle.equip.add": "实体现在可以捡起掉落物。", "tooltip.mobbattle.equip.reset": "已重置框选角落方块。", - "tooltip.mobbattle.group.first": "鼠标左键以多选实体。", - "tooltip.mobbattle.group.second": "鼠标右键实体以设置为目标。", - "tooltip.mobbattle.group.third": "潜行并鼠标右键以重置。", + "tooltip.mobbattle.group.first": "1.鼠标左键以多选实体", + "tooltip.mobbattle.group.second": "2.鼠标右键实体以设置为目标", + "tooltip.mobbattle.group.third": "3.潜行并鼠标右键以重置", "tooltip.mobbattle.group.remove": "已移除实体。", "tooltip.mobbattle.group.reset": "已重置所有实体。", "tooltip.mobbattle.group.add": "已添加实体。", @@ -61,16 +61,16 @@ "tooltip.mobbattle.kill.all.success": "已处死所有实体", "tooltip.mobbattle.kill.mode.single": "单一目标", "tooltip.mobbattle.kill.mode.all": "全部(右键点击处死全部)", - "tooltip.mobbattle.mount.first": "第一次鼠标左键实体以选择被骑乘实体。", - "tooltip.mobbattle.mount.second": "第二次鼠标左键其他实体将会让TA骑在被骑乘实体上。", + "tooltip.mobbattle.mount.first": "第一次鼠标左键实体以选择被骑乘实体", + "tooltip.mobbattle.mount.second": "第二次鼠标左键其他实体将会让TA骑在被骑乘实体上", "tooltip.mobbattle.mount.reset": "已重设选择实体。", "tooltip.mobbattle.bossbar": "左键点击一个实体以添加一个BOSS条", "tooltip.mobbattle.bossbar.remove": "右键点击实体以移除TA的BOSS条", "tooltip.mobbattle.bossbar.color": "按[%s]更改BOSS条颜色", "tooltip.mobbattle.stick.contains": "已选择实体:%s", - "tooltip.mobbattle.stick.first": "鼠标左键以选择实体。", - "tooltip.mobbattle.stick.second": "鼠标右键以重置选择实体。", - "tooltip.mobbattle.stick.reset": "已重置选择实体。", + "tooltip.mobbattle.stick.first": "鼠标左键以选择实体", + "tooltip.mobbattle.stick.second": "鼠标右键以重置选择实体", + "tooltip.mobbattle.stick.reset": "已重置选择实体", "tooltip.mobbattle.stick.add": "已选择第一个实体,请选择第二个实体作为其攻击目标。", "mobbattle.gui.potions": "状态效果", "mobbattle.keycategory": "生物大乱斗", From 0eda9a5b494d516b6b50aff2f410002d3d356487 Mon Sep 17 00:00:00 2001 From: Hanekmio <179999852+Hanekmio@users.noreply.github.com> Date: Sun, 7 Dec 2025 10:35:55 +0800 Subject: [PATCH 3/5] Update zh_tw.json --- .../assets/mobbattle/lang/zh_tw.json | 58 +++++++++++-------- 1 file changed, 35 insertions(+), 23 deletions(-) diff --git a/common/src/main/resources/assets/mobbattle/lang/zh_tw.json b/common/src/main/resources/assets/mobbattle/lang/zh_tw.json index c887b60..72320e6 100644 --- a/common/src/main/resources/assets/mobbattle/lang/zh_tw.json +++ b/common/src/main/resources/assets/mobbattle/lang/zh_tw.json @@ -9,59 +9,71 @@ "item.mobbattle.mob_army": "生物組隊杖", "item.mobbattle.mob_mount": "生物騎乘杖", "item.mobbattle.mob_equip": "生物拾取物品杖", + "item.mobbattle.boss_bar_adder": "BOSS條添加器", "item.mobbattle.egg_ex": "高級刷怪蛋", "mobbattle.tab": "生物大亂鬥", "conf.mobbattle.particle": "顯示隊伍粒子效果", "conf.mobbattle.addai": "自動添加隊伍目標AI", "mobbattle.gui.potion": "狀態效果", - "mobbattle.gui.duration": "持續刻(每20tick=1s)", + "mobbattle.gui.duration": "持續刻(每20Tick=1s)", "mobbattle.gui.amplifier": "等級", "mobbattle.gui.particle": "粒子效果", "mobbattle.gui.team": "隊伍", "mobbattle.gui.amount": "數量", "mobbattle.gui.spacing": "間隔", "mobbattle.gui.save": "儲存", - "tooltip.mobbattle.spawnegg": "手持時滑鼠左鍵實體以存進高級刷怪蛋,按住潛行還可保存該實體的NBT數據。", + "tooltip.mobbattle.spawnegg": "手持時滑鼠左鍵實體以存進高級刷怪蛋,按住潛行還可保存該實體的NBT數據。", "tooltip.mobbattle.spawnegg.spawn": "生成%s", "tooltip.mobbattle.spawnegg.spawn.nbt": "生成%s(帶NBT)", "tooltip.mobbattle.spawnegg.save": "已保存實體%s", "tooltip.mobbattle.spawnegg.save.nbt": "已附帶NBT數據地保存了實體%s", "tooltip.mobbattle.spawnegg.creative": "僅在創造模式下可複製實體。", "tooltip.mobbattle.armor": "手持時滑鼠右鍵實體以編輯TA的盔甲和物品欄。", - "tooltip.mobbattle.army.first": "滑鼠右鍵方塊設定框選的第一個對角線角落方塊,再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選(類似WorldEdit)", - "tooltip.mobbattle.army.second": "滑鼠右鍵空氣將框選內所有實體納入已存在的同名團隊(如果團隊不存在則為默認團隊)", - "tooltip.mobbattle.army.third": "潛行並滑鼠右鍵以重設框選。", - "tooltip.mobbattle.army.forth": "滑鼠左鍵實體以將其納入已存在的同名團隊(如果團隊不存在則為默認團隊)", - "tooltip.mobbattle.army.fifth": "使用原版 /team 命令以查看或更改團隊顏色。", + "tooltip.mobbattle.army.first": "1.滑鼠右鍵方塊設定框選的第一個對角線角落方塊\n再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選", + "tooltip.mobbattle.army.second": "2.滑鼠右鍵空氣將框選內所有實體納入已存在的同名團隊(如果團隊不存在則為默認團隊)", + "tooltip.mobbattle.army.third": "3.潛行並滑鼠右鍵以重設框選。", + "tooltip.mobbattle.army.forth": "4.滑鼠左鍵實體以將其納入已存在的同名團隊(如果團隊不存在則為默認團隊)", + "tooltip.mobbattle.army.fifth": "5.使用原版 /team 命令以查看或更改團隊顏色。", "tooltip.mobbattle.army.add": "已將實體納入團隊%s", "tooltip.mobbattle.army.add.box": "已將框選內所有實體納入團隊%s", "tooltip.mobbattle.army.reset": "已重置框選角落方塊。", - "tooltip.mobbattle.effect.remove": "手持時滑鼠左鍵實體以移除TA的狀態效果。", + "tooltip.mobbattle.effect.remove": "手持時滑鼠左鍵實體以移除TA的狀態效果", "tooltip.mobbattle.effect.remove.clear": "實體的狀態效果已移除。", - "tooltip.mobbattle.effect.give.first": "手持時滑鼠左鍵實體來為TA給予目前已儲存的狀態效果。", - "tooltip.mobbattle.effect.give.second": "手持時滑鼠右鍵實體來編輯要給予的狀態效果。", + "tooltip.mobbattle.effect.give.first": "1.手持時滑鼠左鍵實體來為TA給予目前已儲存的狀態效果", + "tooltip.mobbattle.effect.give.second": "2.手持時滑鼠右鍵實體來編輯要給予的狀態效果", "tooltip.mobbattle.effect.give.add": "已賦予持續%3$stick的%2$s級%1$s狀態效果。", - "tooltip.mobbattle.equip.first": "滑鼠右鍵方塊設定框選的第一個對角線角落方塊,再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選(類似WorldEdit)", - "tooltip.mobbattle.equip.second": "滑鼠右鍵空氣將使框選內的所有實體可以撿起掉落物。", - "tooltip.mobbattle.equip.third": "潛行並滑鼠右鍵以重設框選。", + "tooltip.mobbattle.equip.first": "1.滑鼠右鍵方塊設定框選的第一個對角線角落方塊\n再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選", + "tooltip.mobbattle.equip.second": "2.滑鼠右鍵空氣將使框選內的所有實體可以撿起掉落物", + "tooltip.mobbattle.equip.third": "3.潛行並滑鼠右鍵以重設框選", "tooltip.mobbattle.equip.box.add": "框選內所有實體現在都可以撿起掉落物。", "tooltip.mobbattle.equip.add": "實體現在可以撿起掉落物。", "tooltip.mobbattle.equip.reset": "已重置框選角落方塊。", - "tooltip.mobbattle.group.first": "滑鼠左鍵以多選實體。", - "tooltip.mobbattle.group.second": "滑鼠右鍵實體以設定為目標。", - "tooltip.mobbattle.group.third": "潛行並滑鼠右鍵以重置。", + "tooltip.mobbattle.group.first": "1.滑鼠左鍵以多選實體", + "tooltip.mobbattle.group.second": "2.滑鼠右鍵實體以設定為目標", + "tooltip.mobbattle.group.third": "3.潛行並滑鼠右鍵以重置", "tooltip.mobbattle.group.remove": "已移除實體。", "tooltip.mobbattle.group.reset": "已重置所有實體。", "tooltip.mobbattle.group.add": "已添加實體。", "tooltip.mobbattle.heal": "手持時滑鼠左鍵實體可為TA治療。", "tooltip.mobbattle.kill": "手持時滑鼠左鍵實體來處死TA。", - "tooltip.mobbattle.mount.first": "第一次滑鼠左鍵實體以選擇被騎乘實體。", - "tooltip.mobbattle.mount.second": "第二次滑鼠左鍵其他實體將會讓TA騎在被騎乘實體上。", + "tooltip.mobbattle.kill.mode": "當前模式:%s", + "tooltip.mobbattle.kill.mode.switch": "按[%s]切換模式", + "tooltip.mobbattle.kill.all.success": "已處死所有實體", + "tooltip.mobbattle.kill.mode.single": "單一目標", + "tooltip.mobbattle.kill.mode.all": "全部(右鍵點擊處死全部)", + "tooltip.mobbattle.mount.first": "第一次滑鼠左鍵實體以選擇被騎乘實體", + "tooltip.mobbattle.mount.second": "第二次滑鼠左鍵其他實體將會讓TA騎在被騎乘實體上", "tooltip.mobbattle.mount.reset": "已重設選擇實體。", - "tooltip.mobbattle.stick.contains": "已選擇實體:%s", - "tooltip.mobbattle.stick.first": "滑鼠左鍵以選擇實體。", - "tooltip.mobbattle.stick.second": "滑鼠右鍵以重置選擇實體。", - "tooltip.mobbattle.stick.reset": "已重置選擇實體。", + "tooltip.mobbattle.stick.contains": "已選擇實體:%s", + "tooltip.mobbattle.bossbar": "左鍵點擊一個實體以添加一個BOSS條", + "tooltip.mobbattle.bossbar.remove": "右鍵點擊實體以移除TA的BOSS條", + "tooltip.mobbattle.bossbar.color": "按[%s]更改BOSS條顏色", + "tooltip.mobbattle.stick.contains": "已選擇實體:%s", + "tooltip.mobbattle.stick.first": "滑鼠左鍵以選擇實體", + "tooltip.mobbattle.stick.second": "滑鼠右鍵以重置選擇實體", + "tooltip.mobbattle.stick.reset": "已重置選擇實體", "tooltip.mobbattle.stick.add": "已選擇第一個實體,請選擇第二個實體作為其攻擊目標。", - "mobbattle.gui.potions": "狀態效果" + "mobbattle.gui.potions": "狀態效果", + "mobbattle.keycategory": "生物大亂鬥", + "mobbattle.key.item": "物品功能" } From a0a04a9b2d280f966a5f50b7db560580139de29e Mon Sep 17 00:00:00 2001 From: Hanekmio <179999852+Hanekmio@users.noreply.github.com> Date: Sun, 7 Dec 2025 10:36:07 +0800 Subject: [PATCH 4/5] Update zh_hk.json --- .../assets/mobbattle/lang/zh_hk.json | 58 +++++++++++-------- 1 file changed, 35 insertions(+), 23 deletions(-) diff --git a/common/src/main/resources/assets/mobbattle/lang/zh_hk.json b/common/src/main/resources/assets/mobbattle/lang/zh_hk.json index c887b60..72320e6 100644 --- a/common/src/main/resources/assets/mobbattle/lang/zh_hk.json +++ b/common/src/main/resources/assets/mobbattle/lang/zh_hk.json @@ -9,59 +9,71 @@ "item.mobbattle.mob_army": "生物組隊杖", "item.mobbattle.mob_mount": "生物騎乘杖", "item.mobbattle.mob_equip": "生物拾取物品杖", + "item.mobbattle.boss_bar_adder": "BOSS條添加器", "item.mobbattle.egg_ex": "高級刷怪蛋", "mobbattle.tab": "生物大亂鬥", "conf.mobbattle.particle": "顯示隊伍粒子效果", "conf.mobbattle.addai": "自動添加隊伍目標AI", "mobbattle.gui.potion": "狀態效果", - "mobbattle.gui.duration": "持續刻(每20tick=1s)", + "mobbattle.gui.duration": "持續刻(每20Tick=1s)", "mobbattle.gui.amplifier": "等級", "mobbattle.gui.particle": "粒子效果", "mobbattle.gui.team": "隊伍", "mobbattle.gui.amount": "數量", "mobbattle.gui.spacing": "間隔", "mobbattle.gui.save": "儲存", - "tooltip.mobbattle.spawnegg": "手持時滑鼠左鍵實體以存進高級刷怪蛋,按住潛行還可保存該實體的NBT數據。", + "tooltip.mobbattle.spawnegg": "手持時滑鼠左鍵實體以存進高級刷怪蛋,按住潛行還可保存該實體的NBT數據。", "tooltip.mobbattle.spawnegg.spawn": "生成%s", "tooltip.mobbattle.spawnegg.spawn.nbt": "生成%s(帶NBT)", "tooltip.mobbattle.spawnegg.save": "已保存實體%s", "tooltip.mobbattle.spawnegg.save.nbt": "已附帶NBT數據地保存了實體%s", "tooltip.mobbattle.spawnegg.creative": "僅在創造模式下可複製實體。", "tooltip.mobbattle.armor": "手持時滑鼠右鍵實體以編輯TA的盔甲和物品欄。", - "tooltip.mobbattle.army.first": "滑鼠右鍵方塊設定框選的第一個對角線角落方塊,再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選(類似WorldEdit)", - "tooltip.mobbattle.army.second": "滑鼠右鍵空氣將框選內所有實體納入已存在的同名團隊(如果團隊不存在則為默認團隊)", - "tooltip.mobbattle.army.third": "潛行並滑鼠右鍵以重設框選。", - "tooltip.mobbattle.army.forth": "滑鼠左鍵實體以將其納入已存在的同名團隊(如果團隊不存在則為默認團隊)", - "tooltip.mobbattle.army.fifth": "使用原版 /team 命令以查看或更改團隊顏色。", + "tooltip.mobbattle.army.first": "1.滑鼠右鍵方塊設定框選的第一個對角線角落方塊\n再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選", + "tooltip.mobbattle.army.second": "2.滑鼠右鍵空氣將框選內所有實體納入已存在的同名團隊(如果團隊不存在則為默認團隊)", + "tooltip.mobbattle.army.third": "3.潛行並滑鼠右鍵以重設框選。", + "tooltip.mobbattle.army.forth": "4.滑鼠左鍵實體以將其納入已存在的同名團隊(如果團隊不存在則為默認團隊)", + "tooltip.mobbattle.army.fifth": "5.使用原版 /team 命令以查看或更改團隊顏色。", "tooltip.mobbattle.army.add": "已將實體納入團隊%s", "tooltip.mobbattle.army.add.box": "已將框選內所有實體納入團隊%s", "tooltip.mobbattle.army.reset": "已重置框選角落方塊。", - "tooltip.mobbattle.effect.remove": "手持時滑鼠左鍵實體以移除TA的狀態效果。", + "tooltip.mobbattle.effect.remove": "手持時滑鼠左鍵實體以移除TA的狀態效果", "tooltip.mobbattle.effect.remove.clear": "實體的狀態效果已移除。", - "tooltip.mobbattle.effect.give.first": "手持時滑鼠左鍵實體來為TA給予目前已儲存的狀態效果。", - "tooltip.mobbattle.effect.give.second": "手持時滑鼠右鍵實體來編輯要給予的狀態效果。", + "tooltip.mobbattle.effect.give.first": "1.手持時滑鼠左鍵實體來為TA給予目前已儲存的狀態效果", + "tooltip.mobbattle.effect.give.second": "2.手持時滑鼠右鍵實體來編輯要給予的狀態效果", "tooltip.mobbattle.effect.give.add": "已賦予持續%3$stick的%2$s級%1$s狀態效果。", - "tooltip.mobbattle.equip.first": "滑鼠右鍵方塊設定框選的第一個對角線角落方塊,再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選(類似WorldEdit)", - "tooltip.mobbattle.equip.second": "滑鼠右鍵空氣將使框選內的所有實體可以撿起掉落物。", - "tooltip.mobbattle.equip.third": "潛行並滑鼠右鍵以重設框選。", + "tooltip.mobbattle.equip.first": "1.滑鼠右鍵方塊設定框選的第一個對角線角落方塊\n再次滑鼠右鍵其他方塊設定框選的第二個對角線角落方塊以完成框選", + "tooltip.mobbattle.equip.second": "2.滑鼠右鍵空氣將使框選內的所有實體可以撿起掉落物", + "tooltip.mobbattle.equip.third": "3.潛行並滑鼠右鍵以重設框選", "tooltip.mobbattle.equip.box.add": "框選內所有實體現在都可以撿起掉落物。", "tooltip.mobbattle.equip.add": "實體現在可以撿起掉落物。", "tooltip.mobbattle.equip.reset": "已重置框選角落方塊。", - "tooltip.mobbattle.group.first": "滑鼠左鍵以多選實體。", - "tooltip.mobbattle.group.second": "滑鼠右鍵實體以設定為目標。", - "tooltip.mobbattle.group.third": "潛行並滑鼠右鍵以重置。", + "tooltip.mobbattle.group.first": "1.滑鼠左鍵以多選實體", + "tooltip.mobbattle.group.second": "2.滑鼠右鍵實體以設定為目標", + "tooltip.mobbattle.group.third": "3.潛行並滑鼠右鍵以重置", "tooltip.mobbattle.group.remove": "已移除實體。", "tooltip.mobbattle.group.reset": "已重置所有實體。", "tooltip.mobbattle.group.add": "已添加實體。", "tooltip.mobbattle.heal": "手持時滑鼠左鍵實體可為TA治療。", "tooltip.mobbattle.kill": "手持時滑鼠左鍵實體來處死TA。", - "tooltip.mobbattle.mount.first": "第一次滑鼠左鍵實體以選擇被騎乘實體。", - "tooltip.mobbattle.mount.second": "第二次滑鼠左鍵其他實體將會讓TA騎在被騎乘實體上。", + "tooltip.mobbattle.kill.mode": "當前模式:%s", + "tooltip.mobbattle.kill.mode.switch": "按[%s]切換模式", + "tooltip.mobbattle.kill.all.success": "已處死所有實體", + "tooltip.mobbattle.kill.mode.single": "單一目標", + "tooltip.mobbattle.kill.mode.all": "全部(右鍵點擊處死全部)", + "tooltip.mobbattle.mount.first": "第一次滑鼠左鍵實體以選擇被騎乘實體", + "tooltip.mobbattle.mount.second": "第二次滑鼠左鍵其他實體將會讓TA騎在被騎乘實體上", "tooltip.mobbattle.mount.reset": "已重設選擇實體。", - "tooltip.mobbattle.stick.contains": "已選擇實體:%s", - "tooltip.mobbattle.stick.first": "滑鼠左鍵以選擇實體。", - "tooltip.mobbattle.stick.second": "滑鼠右鍵以重置選擇實體。", - "tooltip.mobbattle.stick.reset": "已重置選擇實體。", + "tooltip.mobbattle.stick.contains": "已選擇實體:%s", + "tooltip.mobbattle.bossbar": "左鍵點擊一個實體以添加一個BOSS條", + "tooltip.mobbattle.bossbar.remove": "右鍵點擊實體以移除TA的BOSS條", + "tooltip.mobbattle.bossbar.color": "按[%s]更改BOSS條顏色", + "tooltip.mobbattle.stick.contains": "已選擇實體:%s", + "tooltip.mobbattle.stick.first": "滑鼠左鍵以選擇實體", + "tooltip.mobbattle.stick.second": "滑鼠右鍵以重置選擇實體", + "tooltip.mobbattle.stick.reset": "已重置選擇實體", "tooltip.mobbattle.stick.add": "已選擇第一個實體,請選擇第二個實體作為其攻擊目標。", - "mobbattle.gui.potions": "狀態效果" + "mobbattle.gui.potions": "狀態效果", + "mobbattle.keycategory": "生物大亂鬥", + "mobbattle.key.item": "物品功能" } From 4f7c89d262d603ee5b092acab8fb6ce02724f34b Mon Sep 17 00:00:00 2001 From: Hanekmio <179999852+Hanekmio@users.noreply.github.com> Date: Sun, 7 Dec 2025 10:39:40 +0800 Subject: [PATCH 5/5] Compress Boss bar item textures --- .../mobbattle/textures/item/boss_bar_adder.png | Bin 5319 -> 149 bytes .../textures/item/boss_bar_adder_overlay.png | Bin 5368 -> 180 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/common/src/main/resources/assets/mobbattle/textures/item/boss_bar_adder.png b/common/src/main/resources/assets/mobbattle/textures/item/boss_bar_adder.png index f9aa605a8d053b7355458d151d67251021546107..9aef3e189574e030da5742ad947f632de8f167a1 100644 GIT binary patch delta 132 zcmX@EIhApOL@g6D0|P_ST=7ppiZj3`#1%+4F)*;Pv1PAU5(09VOM?7@8UFuw3Am;R z8y}V1BoVokY8s`eG56~l5@M>6TZob~bIx!ww`PVJR0^wfr_e>IR4R+z z3W>rJv66P#Qc6j5+axM%WzP)VKEM5^&*!)QHJ{I!IrF^V=leX*_kGU$z9-qs(|rPZ z3L1q%P2hOA`XIkX>Pt@t`JT}?44_cj6Jq=V6+VCxBb7-6un@v1qNNZ9Qo#ZgN_D#> z08XczM!)Z|i_stBIlorQ$WgvbZ@)PcJ1?jH%-h#lI~kUCSd4iS<*&FnWuN(UL1fL~ zzWAijUPffSZ&zl_mzMN7AT%_xg2ML+5KRrZv^Yp)XRP{&ym5 zH`nRKlUlQ@PrRFo7KFn^k@#EjiN$W>9lsUL4d1E^&V?eP4(=5@%}Gg^XgclkPSJMf z8_R^N5}lqAD9QsLsAsus{q6w}^17g(d?f%3wtd(=JHd0{?6|RuQnzf%*jTV7YiIGs zNj4QetKwseGRWmaU0vDq>&uFuqsNOY-)R>HZ)~frZONwhPt!49WBXjcWOGYW?t0Fg zI5cZc=kHaksW~$Ea<(qrK^5B&a3Qwf^mQ)Zyj6Pu`<#0yct88)w5o0Ld+~l&VXK)P;l|pBThdD`(m6{}oRX`0I`ojIR&FO2 zFWkG=(gn%)$CE*ao}y<5@5meHZ=+{Df3SRYpKr}QcYEVj#UMJW_v+X{K>y_~9pQq+ zp{O%ihK}vEVfXD8G%cgg5fbiH%{Shh6D+M87gX{1M*dGZfyJl`dS}?%oewk5ZmRa( z=$68qRGFfWg7!6b44}qzvI8vYJZGV-KwSl&d%Ujxu({>(<(d2Irfk}=SSPSCx_X&H zpSbsus{7JJ$Dz)aZVUj1=n=QS%FK2(UvEIH0gu&W&MN8j^&p-&ZaXjc$hug!!)tt6 zGLKSRWHnC>k}@Ycc1kxp{c5~Raf&H(9xx49r$0O0?|f(da=S@oNmC-u1j)0Lyw>Co zngt0@!!BCS+D??dh<$vczqzn`eBp#=fBZeZIXt_@(@8zVN+El2SHo^o21x<5pR}Ib{EwCQIroPdJzichtmf&9rQK zZ&VW27IM_T*4EpGH*dmb-#pCUgm#~d4Yxn+$2^z3VcCJTGqbuA-#2e< zT)xh4&W^TAetqtO3N-A#FWz&|Er*t9v1Ui#!&kj0r`h_un-6&FHjs24)};Hoz8?Ph z9mnbzpVN2SI8A3Q$>!b`>on#z-rLHAQ?1wDKC1FL-qQT5Y|-1IIm5;%*TI#-`k8qr z4o7^rCNtbKwRjI)G9%;0-Dn}7Idq%+LN)pIk%32(GK)@)U6$Jr($%)RMz3oST%)#JUctvVlMSzp4PL!%wO|qBsr8c@(c#v=c*|M@rL#E9aqPU4J(ZtuVc1>0Z9%^tsn%+lx;;`=$8LE3d2K zg5BFQY8ztHDg~|n#htn9Gpb^zF0K@%w%w8ZtQE9a`ooK$;)R^|yJrNI$p30x*>Wip z$jgn~DYI)jcPL6Ebn$jGprsc*ei@js@tUDai>K9_EygJ)deC{=vllKQwrAwh-Fhy^ zv~-05eJxk2iN%xewbV58Y;$VLgg+$2-4bN~v?9l{)%WRA<96&MgJkE6CJEjhrjH^F z*OvaK9T)wlRm8J`-2A~uj`yZ3yNbIzN?j`6HC)QNGhBA$)>@8V-$bVnd}3SPokSE$ zD-m{a@#46+d|Vij$w4!!*>^{m`VKh0i+0OLn!c&ujA_*n^ z;}1|~+1l@nkEpENb>&RLwsZN0`SF+mtqyyJ?M08|;U#DskIi^dTN=BoRJqX$N4mCV z>R8HMn#nJx_AM^hI<4UGBE9$f78Nwi=X<7hgflO{c<}Jqs>HBD$G6>&y~$={*I|3- zlb0S;C8*Z?L1Xlo=&lIyPrjb)&b^4~wZ1udS39G7rI||5wA7|6IiZ@DpPXhRi1xKU zJj*cmfal=CdVX4;Sy*16;C1XPa~;x9J?SQFI5Wv@zH_{uHe~9RxI-_GWotI+{0z~9 zi6tA7SE5VMp`C#X^rwI~Cw|Z^FD*Q4@-V~)gFau*XsjhP{W8AUZfD>6=Zr#=ieZD5 zPbS2jMmMZW4S~ZSSRav0y>LMsUO!!0GSg9S`(}@W`eJf> z9`Qx_V!KB{+KwYoHw#EMTb@jvVl#3k&P;lyOhP3i0lDS z!h`HpA}O+wp->J^Dk;E^fD{-W6b6gg*q+jIECvSI*Z?Y*z?Hf{;jl-H4DyZf^y9}w z@R=ai$r0_KVj%<~NC99}BB5B$Qn9fbUKVn%Hsi4v4MY*a#s+e|FfI}qgrV3|>NCg{^tMo?TX z%T>aURHw&rWn>l0MB2x%VI+aJ|(==2dpS4IL69LF{!Xh9H z!b`XlnnXH{f?Px!G;PZQ_#;8&Kom40C*n6U#199=VG#0s zk2cgtJNz$`MP@JnDve3RQF$OTSxgAPF{lgx2Qe5#G8v@u2t2-~j8E)xi9n$QWRP^0)OwW|C?Os&o4ZX7&!$gk=Gf5vyU3V3VOa0t)50I{PtxF~=w-sn(uaj@0V#nv?1J2glH8 zMZ-d&aCmKR?*TpE?blEsao=>C#n~y^tM1<{SiQY^%MF@Qoz7Jold6+j$6M6t>mGYG b?k)n(6B(kr6aH*uz~Z40E?02 zlmwnsg~I^?E23BzMR=TKIFZ2ivWVfOc}h?KqqKzVnI{jr&bnDJFcf65`Ub8&JOyYj NgQu&X%Q~loCIFOaLI?l= literal 5368 zcmeHLX;c$g77i{TAhIZ}#Dy49L9MKnwFv?NO+*%16t~7or2>&8g-I}B6TuBZ5m6ci z+&6R(acNPIR+L2%MQCY8Xlw-qMH>$zIMQzO5?s&pAJ6IjXU?fq)qD4T@80izbyF`J z1N>%NSr9D<1cH@V&{V{AxT(=8jbSFM?lu&7QB zd2V=f|Irec1D*I_9yKB6cJ{-JzB~1vq%$WJEjdNw%&A_g#6rt?BBJBjU%M9FfwJzt z^&^`(I`e-U-!ew%8Fr^6MSs==*5&lDPVJqL+TKsYBJ?Be(n_y-y0kx=Ec8EjddOg5 z1}7xBbYxCa@m@Qd)$kwbac9G6&rnTTeeRQO%7rr;ijny0X2@g0^Y*9pW8chKvyEjH z={`aJ)BWw)vH#g{0Cm3^{c;s{ytBqS_Mpc(>viXkl>YZ{f{Ivrl|uRsQFi^i=4pB1 zCg+rhf^?bcyQ!8Y4Xc2%x08T>%NSuLGv=RV@t;7HW(puA?cj^!7!!jv`6 zDLL24LCWjgI4^n%N7XC?GUa%!%XfyT)6Fz%m>0GL*zY!JuvQbTsxIwqNl7@et+X=FW7NB0 z_>`^(n-jBn%=}jw=NH^942^7u=1oQ89MbnL^5{e2f2qx>e$saw{@o#d+Pf#|vAio; z*J55*&Azg|%FV^kVR|1&xS$~(vsr8wiJO+)7@6OCh{rz>$d2bNv0f^A4i_i#vm5;t ztJz?fY8O67(FE+DY9u&S^@AW0!@6sGJ9p&g`WM9~Ut5y%j*#0w!|ivJf!A8kU0YY> z!TllgxNOQ`ZmFxcXZ`rM`V_2?x&%q2RiER#kif0 zOOGr5)#};oW{>acoBKwDUkq*i?Z;=6A2hZq&h@t>*Tz&{!~AAeJt__pz5D*p^9Rzc zcS+w4Ma>#7(R!yP5(p-1e0*72Pr=R3 zx8vR{zbRSm@3b3RFCU59_~Xr{oe6C=(`%;n@OpNLM?0;0P}0^jwln$qpt|8ZAK!Le zkrF!N%*lqTf{5i6K^3+kzqo{5)fcGmwiRUkt02bz?d4^DVGBF>H*B4XQYMRR_U%oz zt0}TQ5HhvWGxbIL_}54ib*sKqYyL_(~=}uxLhS5KP$aRCds7&@&cAG z%{NMjMaV_5YAh($FBpxDM0ry3Og9TxJs$ulF)c#UD-|jYUoRjVarxldFia(rj3(Mh z0Xft+fF#7#7zw7p6dL5Mm#<`y-7HA1YN?DL=r!v-1h^BBBedEmK9#D|=_ooT1y_et z={z2fN@GwN3+_{JDwpz&mo$z<3QMI@h{u$`5KQN= zAqmXkLJ|oV=FoU-gpKe%gA%JWT116n1}Fedkpmni%;RFPgae@*1`C3@JPhJt92&%d znNkGIv1MG&XAu5sIZ!2{_&h2DloUV#Ez;OhHUdx(HUu+iED(qchPVs~CS%jtTpELE zgp#8CS-4t>fO5)}NH|7~QiU5Q421JN0>lC`gF^c>5}-h|GTdhq5+dmqc8_>4Q1hjWB{>*qG{{O! zYFr5T4NRdCh$%*|;c&4oP`z8Jk512W_BO zAJH|qOshlGm`6Cs6l4PgWXy)-Y^2iV%UE;~n1Lr6Py(F}G1$R$4xh#5!;I-PI-f=( zQ~&uCWn3nMErr<-i_7Ez5iul?gvX>o44BPA=^Po8!yTy9-o0pk`nUbWqTcsUJJ?d(J?-|K#Vr-2TZWNThFzd=uvVfl4xt?5;jr{{@WusXuU(VLR@Ls8W4+-U>fGJ_^1jod?M>BixnrAExGvHy#iZ621WOQm`*{_5E=&F&()j{#