diff --git a/common/src/main/resources/assets/veil/pinwheel/shaders/program/quasar/particle.vsh b/common/src/main/resources/assets/veil/pinwheel/shaders/program/quasar/particle.vsh index 63c78da13..4062ada80 100644 --- a/common/src/main/resources/assets/veil/pinwheel/shaders/program/quasar/particle.vsh +++ b/common/src/main/resources/assets/veil/pinwheel/shaders/program/quasar/particle.vsh @@ -28,10 +28,10 @@ void main() { gl_Position = ProjMat * WorldPosition; vertexDistance = length(WorldPosition.xyz); vec2 uvs[4]; - uvs[0] = UV0Min, - uvs[1] = vec2(UV0Min.x, UV0Max.y), - uvs[2] = UV0Max, - uvs[3] = vec2(UV0Max.x, UV0Min.y); + uvs[0] = UV0Max; + uvs[1] = vec2(UV0Max.x, UV0Min.y); + uvs[2] = UV0Min; + uvs[3] = vec2(UV0Min.x, UV0Max.y); texCoord0 = uvs[gl_VertexID % 4]; #ifdef VEIL_LIGHT_UV // #veil:light_uv