diff --git a/.github/workflows/fork-windows-release.yml b/.github/workflows/fork-windows-release.yml
index f93b4bb10d..d8adc2cc6e 100644
--- a/.github/workflows/fork-windows-release.yml
+++ b/.github/workflows/fork-windows-release.yml
@@ -90,6 +90,6 @@ jobs:
kind: stable
tag: ${{ needs.prepare.outputs.tag }}
title: Frameropia ${{ needs.prepare.outputs.tag }} (test build)
- prerelease: true
+ prerelease: false
sha: ${{ needs.prepare.outputs.sha }}
branch: nx2
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 45f71fc461..b398b961f2 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -2,14 +2,18 @@
All notable changes to Frameropia are documented here. Each release's notes are taken from its
`## [X.Y.Z]` section (release candidates use the section of the version they are a candidate for).
-New entries go under `## [Unreleased]
-
-- Added OOT Compatibility (inherited)
-- Improved MKW Performances (inherited)
-- Added StarFox Compatibility (inherited)
-- Less shader rebuilds (inherited)
-- Changed dir from eden to eglantine (inherited)
-- Overall better performances and fixes (inherited)
+New entries go under `## [Unreleased]`.
+
+## [Unreleased]
+
+## [0.0.3]
+
+- **Pokémon Pokopia:** flush accelerated Switch 2 image-to-buffer DMA destinations to guest memory before completing the copy, greatly reducing photo corruption. Adapted from notsapinho/Eglantine commit `7dde4f15`.
+- **Verified user testing:** 48/50 photos correct in the initial 50-photo series; sporadic corruption, especially the first photo after startup, remains a known issue.
+- **New Frameropia logo:** add an orange-gradient F logo with transparent background for the README, Qt resources, and the Windows application icon.
+- **README and documentation:** improve presentation, navigation, testing guidance and transparent patch notes.
+- **Safer release scope:** exclude rejected experiments #16, #18, #19 and #20, which did not pass gameplay testing.
+- **Compatibility:** preserve existing executable names and user-data/save directories. No claim of achieving the 60 FPS performance seen in notsapinho build 24.
## [0.0.2]
diff --git a/README.md b/README.md
index 2ad8bb28ba..722d81a210 100644
--- a/README.md
+++ b/README.md
@@ -1,32 +1,58 @@
-# Frameropia
+
-**Frameropia** is an experimental, open-source Nintendo Switch 2 emulator fork focused on compatibility with **Pokémon Pokopia**.
+---
-It is based on [Eglantine](https://github.com/Djihads80/Eglantine), which in turn builds on Eden, yuzu and other open-source work. Frameropia is independent and is not affiliated with Nintendo.
+## About
-> **Experimental software:** game compatibility, performance and graphical accuracy are not guaranteed. The original v0.0.1 test release predates the Frameropia branding changes; v0.0.2 introduces the new executable names.
+Frameropia is an independent open-source fork of [Eglantine](https://github.com/Djihads80/Eglantine), building on the work of Eden, yuzu and their contributors. It currently prioritizes practical Pokémon Pokopia compatibility testing, while preserving the upstream project's broader functionality.
-## Downloads and testing
+> [!WARNING]
+> **Experimental software.** Compatibility, image capture, frame rate and rendering are not guaranteed. The photo readback fix in v0.0.3 greatly improves reliability in user testing but **does not eliminate corruption**, especially on early captures after startup.
-- [Releases](https://github.com/Framerr/Frameropia/releases)
-- [Pokopia compatibility checklist](docs/POKOPIA_TESTING.md)
-- [Report a Pokopia issue](https://github.com/Framerr/Frameropia/issues/new/choose)
-- [Latest patch notes (v0.0.2)](docs/releases/v0.0.2.md)
-- [Previous release notes (v0.0.1)](docs/releases/v0.0.1.md)
-- [Repository rename and data compatibility](docs/FRAMEROPIA_RENAME.md)
+## What's new in v0.0.3
-Only use game files and console data that you have legally obtained. Do not upload games, firmware or console keys to issues.
+| Area | Change |
+| :-- | :-- |
+| 📸 **Pokopia photos** | Flush accelerated image-to-buffer DMA readbacks to guest memory before completing the transfer. |
+| 🎨 **Branding** | New transparent orange **F** logo for this README and the Windows executable/Qt icon. |
+| 🧪 **Testing** | Keep the validated readback change; exclude experimental patches that caused regressions. |
+| 📝 **Documentation** | Clearer project overview and complete [technical and plain-English patch notes](docs/releases/v0.0.3.md). |
-## Development
+**Test evidence:** with the DMA fix, one initial set of 50 Pokopia photos yielded **48 correct and 2 corrupt**. Follow-up tests revealed remaining cold-start failures (the first photo failed in three independent startups) and occasional image displacement. These are **known issues**, not fixed in v0.0.3. See [issue #14](https://github.com/Framerr/Frameropia/issues/14).
-See the [build guide](docs/Build.md), [CI/release guide](docs/CI.md) and [contribution guide](CONTRIBUTING.md). Please use English for issues, pull requests, code comments and documentation.
+## Download and run
-## Existing settings and saves
+1. Get the Windows archive from [Releases](https://github.com/Framerr/Frameropia/releases).
+2. Extract the **entire** ZIP to a folder.
+3. Start `frameropia.exe`; `frameropia-cli.exe` is provided for command-line usage.
-The fork currently retains Eden/Eglantine's internal data directories. This is intentional: renaming the GUI and binaries must not make existing configuration, installed content, or saves disappear.
+Frameropia retains the existing Eden/Eglantine user-data locations so your settings and saves remain accessible. See the [rename and data compatibility guide](docs/FRAMEROPIA_RENAME.md).
-## Credits and license
+**Use only game and console files you have legally obtained.** Do not attach game files, firmware or console keys to issue reports.
-Frameropia is derived from [Eglantine](https://github.com/Djihads80/Eglantine), with contributions originating in Eden, yuzu, Sudachi and other projects.
+## Contribute and report bugs
-Licensed under [GPL-3.0-or-later](LICENSE.txt), subject to the repository's existing license notices.
+Use the [Pokopia testing checklist](docs/POKOPIA_TESTING.md) and [issue templates](https://github.com/Framerr/Frameropia/issues/new/choose) to report reproducible problems. Please provide steps, graphics hardware, settings, and logs where relevant.
+
+See the [build guide](docs/Build.md), [CI guide](docs/CI.md), and [contribution guide](CONTRIBUTING.md). Project contributions, bug reports and documentation should be in **English**.
+
+## Acknowledgements and license
+
+Frameropia is based on [Eglantine](https://github.com/Djihads80/Eglantine) with upstream contributions from Eden, yuzu, Sudachi and other open-source developers. The Pokémon Pokopia DMA readback correction was adapted from [notsapinho/Eglantine](https://github.com/notsapinho/Eglantine/commit/7dde4f158d4eedacf62172d619b4b2f8b5d48cdb).
+
+Distributed under [GPL-3.0-or-later](LICENSE.txt), alongside the existing source-level copyright and license notices. Frameropia is not affiliated with, sponsored by, or endorsed by Nintendo or The Pokémon Company.
diff --git a/VERSION b/VERSION
index 4e379d2bfe..bcab45af15 100644
--- a/VERSION
+++ b/VERSION
@@ -1 +1 @@
-0.0.2
+0.0.3
diff --git a/dist/frameropia-logo.png b/dist/frameropia-logo.png
new file mode 100644
index 0000000000..78a913d7bc
Binary files /dev/null and b/dist/frameropia-logo.png differ
diff --git a/dist/frameropia.ico b/dist/frameropia.ico
new file mode 100644
index 0000000000..f9aac30704
Binary files /dev/null and b/dist/frameropia.ico differ
diff --git a/docs/releases/v0.0.3.md b/docs/releases/v0.0.3.md
new file mode 100644
index 0000000000..2a41c67ea1
--- /dev/null
+++ b/docs/releases/v0.0.3.md
@@ -0,0 +1,62 @@
+# Frameropia v0.0.3 — Patch Notes
+
+**Pokémon Pokopia photo reliability update and new Frameropia identity.**
+
+This release is based on v0.0.2 plus the **user-validated DMA readback flush** from draft PR #17 (merged as [777181dd](https://github.com/Framerr/Frameropia/commit/777181dd785549b026ae716538ef09be71d0ee19)). It does **not** include the experimental photo and performance patches rejected during testing.
+
+## Technical changes
+
+### Pokémon Pokopia: improved photo readback
+
+- After an accelerated Switch 2 DMA **image-to-buffer** copy succeeds, flush the destination buffer region to guest memory before the operation completes.
+- This makes the photo data available to the game's CPU-side image encoding path, preventing many cases where stale pixels or rows were saved.
+- Keep the behavior scoped to Switch 2, and retain an opt-out for diagnostic comparison: `EDEN_NX2_DMA_READBACK_FLUSH=0`.
+- Credit: adaptation of [notsapinho/Eglantine commit 7dde4f15](https://github.com/notsapinho/Eglantine/commit/7dde4f158d4eedacf62172d619b4b2f8b5d48cdb).
+
+### New application branding
+
+- Add a transparent orange-gradient **F** logo, displayed in the README.
+- Replace the Windows executable's embedded application icon and the Qt icon resource with the Frameropia logo.
+- Keep the application and command-line executable names `frameropia.exe` and `frameropia-cli.exe`.
+
+### Documentation and testing
+
+- Redesign the README with clearer download, testing, compatibility and attribution sections.
+- Document observed photo results and explicitly list outstanding first-capture issues.
+- Preserve the artifact-only Windows CI workflow for isolated graphics experiments.
+
+## Validation
+
+The user tested a Windows build containing the DMA fix, with **48 correct pictures out of 50** in the initial series (96% correct). Subsequent testing showed that some photos still fail, especially immediately after starting the emulator. In three independent startup sessions, the first photograph was corrupt in **all three**; in one session the second photograph was corrupt too. A separate rapid-capture test saw an image shifted vertically with wraparound.
+
+**Interpretation:** photo reliability has improved greatly, but **the bug is not fully fixed**. These figures are observations from one tester and should not be treated as universal success rates.
+
+## Excluded changes
+
+The following experiments were **not merged** and are not part of v0.0.3:
+
+| Test / PR | Reason for exclusion |
+| --- | --- |
+| [#16](https://github.com/Framerr/Frameropia/pull/16) — generic buffer readback range clipping | All tested photos became corrupt. |
+| [#18](https://github.com/Framerr/Frameropia/pull/18) — direct linear texture uploads | No noticeable performance gain in user testing; did not include the photo fix. |
+| [#19](https://github.com/Framerr/Frameropia/pull/19) — deferred texture uploads | No noticeable performance gain and severe bright-pink sky rendering regression. |
+| [#20](https://github.com/Framerr/Frameropia/pull/20) — initial photo DMA CPU fallback | All tested photos became corrupt. |
+
+No claim is made that this release independently achieves 60 FPS. The steady 60 FPS previously observed on **notsapinho's build 24** involved additional changes that have **not** been validated or integrated into Frameropia.
+
+## Known limitations
+
+- Pokémon Pokopia's **first photo after a fresh emulator start** can be corrupt; occasionally a second photo is affected.
+- Rare photo corruption and vertical wraparound can still occur.
+- Shader compilation as a contributor to the remaining photo failures is **unproven**.
+- No guarantee of fixes for other game-specific graphical bugs or performance regressions.
+
+Track remaining photo issues in [#14](https://github.com/Framerr/Frameropia/issues/14).
+
+## Plain-English summary
+
+**Frameropia has a new orange F logo and takes Pokémon Pokopia photos far more reliably.** The most successful test produced **48 good photos out of 50**, compared with the much worse behavior seen before the correction. It's a real improvement, but the first photo after opening the game can still be broken.
+
+We've intentionally **left out** several attempted fixes that caused worse photos or graphical problems. Your old settings and saved games should remain in the same locations.
+
+Download the Windows ZIP from [Releases](https://github.com/Framerr/Frameropia/releases), extract the entire archive, and run `frameropia.exe`.
diff --git a/src/yuzu/yuzu.qrc b/src/yuzu/yuzu.qrc
index 3065d22f34..a08a18ad0c 100644
--- a/src/yuzu/yuzu.qrc
+++ b/src/yuzu/yuzu.qrc
@@ -5,6 +5,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
- ../../dist/eden.ico
+ ../../dist/frameropia.ico
diff --git a/src/yuzu/yuzu.rc b/src/yuzu/yuzu.rc
index a3dc62109f..2a5f0e99e3 100644
--- a/src/yuzu/yuzu.rc
+++ b/src/yuzu/yuzu.rc
@@ -11,7 +11,7 @@
// remains consistent on all systems.
// QT requires that the default application icon is named IDI_ICON1
-IDI_ICON1 ICON "../../dist/eden.ico"
+IDI_ICON1 ICON "../../dist/frameropia.ico"
/////////////////////////////////////////////////////////////////////////////