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Copy pathHandleBlock.cpp
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73 lines (50 loc) · 1.44 KB
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#pragma once
#include "HandleBlock.h"
#include "cBlock.h"
#include "cBall.h"
#include "constants.h"
#include <AstuSuite2D.h>
#include <AstuECS.h>
using namespace astu::suite2d;
using namespace astu2d;
using namespace astu;
using namespace std;
const astu::EntityFamily HandleBlock::FAMILY = EntityFamily::Create<cBlock, CPose>();
HandleBlock::HandleBlock()
:BaseService("Block HandlerService")
,OneFamilyEntitySystem(FAMILY)
,EntityListener(FAMILY)
{
}
void HandleBlock::OnStartup() {
EmitSignal(GameEvent(GameEvent::Type::BlocksCreated,createBlocks()));
}
void HandleBlock::OnShutdown() {
}
int HandleBlock::createBlocks(){
int count = 0;
for(float x = -WORLD_HALF_WIDTH+BLOCK_X/2; x <WORLD_HALF_WIDTH; x+=BLOCK_X+BLOCK_ROW_DIST ){
for(float y = FIRST_ROW_HEIGHT; y < LAST_ROW_HEIGHT; y+= BLOCK_Y+BLOCK_COL_DIST){
AddEntity("Block",x,y);
count++;
}
}
return count;
}
void HandleBlock::DestroyBlock(Entity &entity){
EmitSignal(GameEvent(GameEvent::Type::BlockDestroyed));
GetEntityService().RemoveEntity(entity);
}
bool HandleBlock::OnCollision(Entity& entityA, Entity& entityB){
if(entityA.HasComponent<cBall>()){
if(entityB.HasComponent<cBlock>()){
DestroyBlock(entityB);
}
}
if(entityA.HasComponent<cBlock>()){
if(entityB.HasComponent<cBall>()){
DestroyBlock(entityA);
}
}
return false;
}